Event 1 Prologue
Adventurers, the gods have acted and Haven has appeared!

A miracle resting at the tri-border of Windchase, Irondelve Hold, and Phoenix Rest, right where the old roads cross. Debate over which hold can claim this divine appearance is lively, lighthearted, and a celebration unto itself. Whether you’re a Riverside trader, a scout from Embermount, or a friendly Friar with a mug already raised — all of Avereaux feels the power of the gods’ blessing.
Carriages creak down dusty roads, ships ride fair winds upriver and feet break new trails as eager adventurers pour toward Avereaux. Some come seeking glory, others redemption. Some come to protect, some to build, but all come with eyes set on the impossible:
To turn back the tide of corruption and restore Elandra.
The Guilds, ever-efficient, have already staked the center field in Haven — tents erected, banners high, and the ink of opportunity is barely dry. The Menhir Guardians, glowing with anticipation, stand ready. Whispers say the largest gathering of Weavers in a generation is on the cusp of arrival. The Menhirs hum with dormant power — awaiting hands that know how to draw upon their ancient magic.
Yet all is not peace in the lands.
The Fallen continue their grim march at the borders. Warriors of the Holds stand their ground, but the toll is rising. There are whispers of a coming push, a tide of darkness preparing to roll across the Crownlands. These brave defenders hold, for now — praying for good news from Haven… from you.
Not all threats wear armor. Spies linger in shadows, and even in the warmth of the hearth, adventurers may find themselves toasting beside a blade meant for their back.
But most, most come to stand, to fight, to celebrate, to shape the world anew.
So Adventurer. Pack your blade, your book, your bond to the divine and give your all for Haven, for Elandra!