24/01/2025 – Patch Notes

Wiki Changes

We’ve made some changes to hopefully improve general readability of the wiki. These may include alphabetising or otherwise structuring lists and changing the wording of some things. We’re going to list major changes here but some other bits may have also shuffled about!

Rules Changes

Shatter
We’ve updated the wording of shatter to be clearer and changed what it can affect to be more in line with the overall vision for mages. 

Basic Skills
We’ve updated some of our basic skills to clarify how the xp costs work cumulatively. The armour skills, Two handed weapon and polearm are affected by this.
We have also updated Shield Proficiency to have a bonus effect if you have the Stagger skill from the Vigour skill list as well as expanding a little more on shield safety
Thrown weapons have also been buffed!

Two handed weapon
Buying this skill will reduce the cost of Polearm to 1xp

Polearm
Buying this skill also gives you access to the two handed weapon basic skill

Light Armour
Buying this skill will reduce the cost of Medium armour to 1xp and Heavy Armour to 2xp 

Medium Armour
Buying this skill will reduce the cost of Heavy armour to 1xp 

Shield proficiency
Shields can now use the vigour ability stagger! This enables those to use Stagger in response to being hit on the shield by a melee attack
This does not allow you to shield bash or fight unsafely with a shield

Thrown Weapons
Thrown weapons always Inflict the Stagger, even those that don’t have the Vigour skill.. Finally a reason to have a throwing weapon.

Foam armour
We’ve taken the decision to definitely include foam armour as a possibility for Menhirs Fate. We know there has been some confusion around this and we’ve had a discussion at length over accessibility in regards to money, weight of armour and the various skill sets people may be coming to Menhirs Fate with. While we are allowing Foam armour we want to make it clear that there is the potential risk for damage and we will be checking Foam armour as we would any other armour for safety risk to both the wearer and other participants as well as ensuring it is up to the quality of the look and feel.

Weapon and Armour safety/Arrows and Bolts/Banned items

We’ve added in some wording on the specifics for weapon and armour safety and construction as well as arrow and bolt construction. This has been very helpfully shared with us from The Empire larp team at Profound Decisions.

The reasoning for this is being able to have a strong relationship with another well established festival LARP like Empire and openly exchange valuable insight and safety from their experience and ours will undoubtedly make all games have a better standard and safety for the players, volunteers and game teams.

Vigour
Vigour is undergoing some changes before the event acting on internal and external feedback to bring it to a level that we would like.

Disarm
This call has been removed from the game as we think its a common negative feedback with worry about damage to physreps

Stun
We have reworded stun’s effect, as the word stun does not show what we want. Stun came across as a Petrify. Moving during the effect is allowed but at a walking pace and still unable to defend.

I’ve Seen Worse
We have increased the amount of hit points restored by the ability from one to three – the standard base hit point for player characters.

Regeneration
It was another highly questioned ability which people were asking how it worked and why. The team discussed at length the feedback and confusion. Their answer is Regeneration will restore a character to base hits of three from the critical state but also used while standing.

Fired up!
We have added a new ability to Vigour! Any character that purchases the vigour skill will gain access to Fired up! once a day. This will allow for some dramatic roleplay to regain Vigour.

Vigour cost
We have changed the amount of vigour required to use certain skills:

Crush now costs 2 Vigour

Rend now costs 2 Vigour

Stun now costs 2 Vigour

These are some of the strongest abilities in the field and listening to feedback we come to the consensus that we want them to be used sparingly during our adventures.