Continuing from yesterday we’ve been focusing on making some of our rules clearer. Some of this has been rewording things but we’ve also done some fairly large structural changes around the Magic and Weaving skills. We’ve split these out into separate pages to make it easier to look at either the Mage skills or the Weaver skill and the abilities that are granted by either of these.
We’ve also added some details on banners because banners are cool.
Weapons & armour safety
We’ve added some safety information on Banners and their construction and use to the weapon and armour safety page.
We have also updated Pikes as we did not want anyone to be able to make calls at the range a Pike allows. This has also been changed in the Basic Skills page under the Polearm skill.
Magical skills and Weaving skills
We have restructured the Magical and Weaving skills page to better focus on their specific areas and provide greater on how these skills work. We have now split them into the Magical skills page which should now be a little more similar to the Vigour page layout with the Magical skills and any inherent abilities at the top and the Cantrips list containing the calls and their effects below that.
The Weaving page is now separate from the Magical skills page to better focus on how these two areas of the game work. Mages are still drawing upon similar power sources across the Wyrd but in different ways and this should make it clearer how each section of rules works.
We’ve also split out rites and weaving a little to be easier to read for the separate mechanics. Both of these are similar areas of the game but the pages involved were quite long and as they are two topics we felt they could be better communicated as separate pages within the same section of the wiki
Magical skills
Wyrd Focus
We have moved and edited this ability to line up with our formatting of zero cost xp abilities, it can now be found in Magical skills
Identify
We have moved and edited this ability to line up with our formatting of zero cost xp abilities, it can now be found in Magical skills
Elemental Blast
We have had some feedback on how much damage this causes via a foci, we have reworded it so it is clear you can only ever cause one point of damage via touch or ranged
Rites and Weaving skills
Handsel Augury
We have moved and edited this ability to line up with our formatting of zero cost xp abilities, it can now be found in the Rites and Weaving skills.
Weaving Skills
We’ve edited this to make it clearer that you take the weaver skill multiple time to acquire different spheres.
The weave mastery skill is required to improve the level of the sphere that you have already bought.
Spell changes
Shielding
We’ve changed shielding to specify that it only stops normal damage but not calls.
Counterspell
We’ve changed counterspell to be clear about what you can counter.