Wiki Updates 1.0.3, 1.0.4
Version 1.0.4
Patch headlines
This one has some important drops and is quite a large one!
General updates
We’ve gone through a bunch of tickets from the discord and other sources and updated some of the wording across the wiki. Thank you to everyone whose taken the time to get in contact with us to help improve this resource.
Apothecary and Enchanting
The first big update of this patch is the apothecary and enchanting rules. The underlying systems are still broadly the same however over the last few weeks we have been tweaking some of the numbers to make sure they give the intended results. Some of the elements aligned to certain effects have been changed to reflect the power those effects have.
We have also added in a variety of examples that hopefully illustrate how both systems work and how to make a simple item or consumable with each option. The intention with this system is that making very simple items that align will be fairly cheap and create a low barrier to entry but get incrementally more expensive if people want to try and create things that do multiple effects or provide the power to perform effects themselves
Apothecary and Enchanting Tool
We’ve created a tool to help people determine Apothecary and Enchanting costs will be available with a link on the wiki pages for those rulesets. This will hopefully help people create things using these rules and to understand how they work with the info laid out and calculated for you. While we dont want people using phones and things in game we are planning to have access to an in-character way of seeing this information in game and there’s nothing wrong with checking in your tent and we encourage people to create resources like Apothecary or Enchanting Notebooks
Schematics
The Schematics rules have been added to both Apothecary and Enchanting! Thes rules highlight how sometimes these skills will be able to take advantage of unique ingredients to produce very specific effects. We want Apothecary and Enchanters to feel like they can be the hero of the story as much as anyone else and hope this will give another way for this to happen.
Apothecary – Blade Oil
Blade oil is renamed to Weapon oil. They can be used on any weapon so we decided Blade oil didn’t represent what the skill was doing correctly.
Apothecary – Regain Health
A secondary thing we’ve found down in a secret third hidden rulebook is an additional rule for healing consumables! Consumables may now have the Regain Healing effect similar to Regain Vigour/Focus. This restores 3 hits.
Weave marks
Fable has gained a few bonus descriptions! Moose, goat and cow horns can now be used.
Resources
We’ve added some text to the resources page to clarify how character resources work at Menhirs Fate and how they are generated. Flicker, Essence and Money are the only resources generated by character resources but this can be done in a variety of way that may be informed by the nation, archetype, or even personal elements of your backstory. Hopefully the new text on the resources page explains how the rules element and the personal lore element work.
Version 1.0.3
Curse reword
Old wording of curse was: “The target of this cannot be the target of any beneficial Rite or Cantrip for 5 mins.” New wording of curse is: “The target of the curse call cannot use any call that they have received from a Rite, nor receive any magical healing from any source, nor use any call that requires Focus, Vigor or perform a Rite for 5 mins.”
This change is so that curse effects more than just those that are just doing or receiving rites and/or cantrips.
Combat damage rules.
We have added some clarification about ranged spells
“Ranged spells do not cause a point of damage except The Cantrip elemental blast. However all ranged spells cannot be blocked unless counter spelled or resisted by the target”
Enchanting and Apothecary
We have updated both the tables to be inline with our item creator and from feedback about the cost of how much spirit would be required. We’ve also adjusted some of the alignments so it is more thematic and a balance across the board.
Some of you eagle eyed folk may have also noticed in Apothecary we have changed Potion to Consumables and Poisons to Blade oils. Consumables because we want people to be more free with what they are making.
We have added Regain Health to the ability list so you can make enchantments and consumables that will give the user three hit points back this can stack but it cannot give you more than your current global hits amount