Air Rites

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The Air sphere resonances can be found here.

Overload

In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Air sphere. Some examples include:

  • Magical lightning backlashes from the rite and electrocutes you.
  • The wind furiously animates all of your limbs, throwing them wildly about and breaking bones.
  • Everything becomes far too annoying to bother with. 
  • You become carefree to the point of recklessness. 

Spellweaver Effects

A Spellweaver can call upon the power of the Air sphere to perform a 10 second Rite that allows them to do small effects such pushing a small object gently or cause a gentle breeze. This may be roleplay or could potentially be achieved by sleight of hand/a concealed fan.

Ritecaller Effects

Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol * has its 30 second cast time reduced to 10 seconds.

Air Rites

Air Sphere
Shared Rites 
Piercing Wind *
Cast time: 30 seconds
Level: 1
Time to deliver: 1 minute, if ranged instantaneous
Extension: 1 Air Flicker for ranged (Each Flicker also increases the rite level by 2)
Range: Touch through focus, if ranged 10 metres

Effect:  The weaver may call Air Blast on their next hit with their focus. When used at range this lets the user call Air Blast for 1 point of Air damage at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.
Whispers in the Wind
Cast time: 2 minutes
Level: 1
Time to deliver: Instantaneous
Cost: 1 Air Flicker
Extension: Every extra Flicker of Air expended in the rite increases the length of message by 1 word (Each Flicker also increases the rite level by 2)
Range: Within Elandra (Long range only – cannot be cast to send a message to anyone within Haven)

Effect: To perform this Rite, please inform a referee before you begin. The Weavers conclude the rite by speaking together a short written message of no more than 5 words, and naming a specific named character (NPC) outside of Haven. The wind then carries your words in its travels and repeats them when the person is found. It is impossible to predict how long the wind will take in its task, only that it will be done.
OC Note: The NPC must have handed out tokens to the players, or left such a token with one of the guilds, which is a symbolic link that allows them to be contacted this way. Without referencing such a token, the message will not be delivered.
Warding Winds *
Cast Time: 30 seconds 
Level: 2
Effect duration: Until the end of the encounter
Extension: This rite cannot be extended
Range: Self

Effect: The weaver may call Resist on Ensnare or call Resist to take Stun as Stagger once.
Tumbling Heights (Hex)
Cast Time: 1 minute 
Level: 2
Cost: 1 Air Flicker
Time to deliver: 10 minutes
Effect duration: 1 hour
Extension: Every extra Flicker of Air expended in the rite increases the duration by 15 minutes. (Each Flicker also increases the rite level by 2)
Range: Touch through focus

Effect: To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay- based within the flavour of the sphere, and not influence game mechanics.
If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload.
Hex Options: 
– You are distracted by voices on the wind that sound like people you know far away.
– You find it hard to stay still and want to keep moving to new places or talk to different people.
Forceful Push *
Cast Time: 30 seconds 
Level: 2
Time to deliver: 1 minute
Extension: This rite cannot be extended
Range: Touch through focus

Effect: The weaver may call Stagger on their next hit with their focus.
Ritecaller Spellweaver
Winds of Rebound
Cast time: 1 minute
Level: 2
Time to deliver: Instantaneous
Effect duration: Until the end of the encounter
Extension:  This rite cannot be extended
Range: Touch through focus

Effect: The Weaver can grant someone the ability to call Rebound against the next call targeting them.
Moment of Calm
Cast time: 1 minute
Level: 2 
Time to deliver: Instantaneous
Effect duration: 1 minute 
Extension: Every Flicker of Air expended in the rite increases the duration by 30 seconds. (Each Flicker also increases the rite level by 2)
Range: Touch through focus

Effect: The weaver may pause any imposed roleplay effects on the target for the duration of the rite.
Gust of Wind 
Cast time: 1 minute
Level: 3
Time to deliver: Instantaneous
Extension: Every Flicker of Air expended in the rite increases the number of additional targets by 1 (Each Flicker also increases the rite level by 2)
Range: 10 metres

Effect: The Weaver may call Stagger on 3 targets within 1 meter of each other. The three targets must be within 10 meters of the Weaver.
Soothing Zephyr
Cast time: 2 minutes
Level: 4
Time to deliver: Instantaneous
Effect duration: Until the next sunrise
Cost: 1 Air Flicker
Extension:  This rite cannot be extended 
Range: Touch through focus

Effect: Using this Rite a Weaver can empower a space such as a tent to ward against unwelcome visitors and effects. While within the tent, magically imposed roleplay effects are dampened, strong emotions are lessened and visitors from the spheres of magic will feel resistance (but will not necessarily be stopped entirely) when entering uninvited.
If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and an additional roleplaying effect that applies to anyone within the space. You may request additional cards to attach to multiple entrances to your tent.
This may only be cast within a calm and peaceful atmosphere (not on a battlefield, near combat, etc).
A space may only have 1 Rite Effect that applies an area effect. A space may also have 1 Weaving Effect in addition to a Rite Effect.
Eye of the Storm 
Cast time: 1 minute
Level: 4
Time to deliver: Instantaneous
Extension: This rite cannot be extended
Range: 10 meters

Effect: The Weaver can select one target within 10 metres and call Curse on them.

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