Menhirs Fate Wiki

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Welcome to the Menhirs Fate wiki. This will be an evolving repository on the world of Menhirs Fate containing information about the game ranging from the lore of the 9 Nations to the rules that you as a player will use to interact with the game!

We will be updating this website over time with more information about the events we are running to help you prepare to start your adventure in this world and tell stories for yourself and your friends that are part of this world.

Getting Started

Rules

The rules of Menhirs Fate will inform you of different ways you can interact with the mechanics of the game to achieve all sorts of wondrous goals. From heroically standing up to monsters on the battlefield, weaving grand magic for epic goals and calling upon the very Gods themselves.

You can find the Rules here

Nation

Among our first suggestions is to look at the nation briefs and see which of them calls to you.
Maybe their costume brief catches your eye or there’s a piece of lore that draws you in and gives you an idea of something you want to bring to life!
Whatever it is we encourage you to look through and find one that you enjoy.
The brief that you choose will form a large part of how you engage with the Game of Menhirs Fate.

You can find the nations of the Crownlands here, The nations of the Commonwealth here and The nations of the Sanctuaries here

Look and Feel

The look and feel of each nation will explain the costume and the reasoning that ties it into the nation.
These costume briefs are intended to give a unified look to the nation and make you instantly recognisable as each nation but with plenty of room to make yourself an individual.
It also contains information on our approach to aspirational kit and some items that are off brief for the game as a whole.

You can find the Look and feel overview here along with links to the nations look and feel

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CONTENTS

Player Events

What is a Player Event? Player Events are gatherings, activities, or small-scale

The Great Freistadt of Hammerstadt Eternal

Where Hammerstadt Speaks, Shouts and Fights. “Shout till your throat breaks, fig

The Da Hammerplatz Grand Armature of Exploration & Excavation

A Forward Bastion of Discovery, Defence, and Invention at the Edge of the Ruins

Courtyard of Amusement

“Where the laughter of life echoes through the air.” LOCATION: PORTA

The Muckheape Midden

“Every place has it’s dirty secret” LOCATION: HAMMERSTADT – ZWEIBURG

The Leviathan’s Locker of Learning

Leviathan’s Locker of Learning is envisioned as a premier research facility dedi

Supersizing the Scarabs

Upgrade to The Jewelled Beetle Grove This proposal expands The Jewelled Beetle G

Sanctum of the Forest Warder

An Ethereal Creature Safely Nurtured “Death is not the end—it’s merely a chance

H.I.P.S – Haven’s International Polo Stadium

Where Nations Clash in Elegance, Speed, and Beastly Glory Haven’s International

Rattlers Rest

Rattlers Rest is a proposed site for an ever-burning bonfire in a remote Urdreva

The Clarke School of Nautical Arts and Excellence

A SUBSIDIARY OF THE PORTAVAS MARITIME COMPANY The Clarke School of Nautical Arts

Janith Milliner’s Circle of Fashionable Couture, Ornamental Headwear, Original Masterworks, Luxurious Clothing & Style

The Tomos Fwyels Original Circle of Festivities, Oratory, Ornamental Language &a

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