Fable Rites

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The Fable sphere resonances can be found here.

Overload

In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Fable sphere. Some examples include:

  • You feel compelled to move to a musical rhythm that only you can hear.
  • One of the rite components turns out to be explosive or is it?
  • You feel a great need for attention and will act out dangerously to get it.
  • The rite is so funny, you roll on the floor with laughter and injure yourself.

Spellweaver Effects

A Spellweaver can call upon the power of the Fable sphere to perform a 10 second Rite that allows them to influence the story they are living in and inflict minor RP effects with OC consent or add very minor illusions to objects (eg. brightening colours as an excuse for modern coloured things, coloured contact lenses to change eye colour).

Ritecaller Effects

Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol * has its 30 second cast time reduced to 10 seconds.

Rites List

Fable Sphere
Shared Rites 
Catchphrase *
Cast time: 30 seconds
Level: 1
Time to deliver: 1 minute, if ranged instantaneous
Extension: 1 Flicker of relevant element for ranged (Each Flicker also increases the rite level by 2)
Range: Touch through focus, if ranged 10 Metres

Effect:  When casting this rite, the caster chooses between Earth or Water for the damage type. The weaver may call Earth Blast or Water Blast on their next hit with their focus. When used at range this lets the user call Earth Blast or Water Blast at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.
One more chapter! *
Cast Time: 30 seconds 
Level: 1
Time to deliver: Instantaneous
Extension: This rite cannot be extended.
Range: Touch through focus

Effect: The Weaver may call I’ve Seen Worse at the end of the rite.
Places Everyone! *
Cast Time: 30 seconds 
Level: 2
Time to deliver: 1 minute, if ranged instantaneous
Extension: 1 Flicker of relevant element for ranged (Each Flicker also increases the rite level by 2)
Range: Touch through focus, if ranged 10 Metres

Effect: The weaver may call Ensnare on their next hit with their focus. When used at range this lets the user call Ensnare at the end of the rite from their position.You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.
Cutting Betrayal (Hex)
Cast Time: 1 Minute 
Level: 2
Cost: 1 Earth or Water Flicker
Time to deliver: 10 minutes
Effect duration: 1 hour
Extension: Every extra Flicker of Earth expended in the rite increases the effect duration by 15 minutes. (Each Flicker also increases the rite level by 2)
Range: Touch through focus

Effect: To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay- based within the flavour of the sphere, and not influence game mechanics.
If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload.
Hex Options: 
– You speak only in rhymes for the next hour.
– You feel like everyone is constantly scheming around you, plotting your downfall. You can trust no-one.
Bragging Rites
Cast time: 1 minutes
Level: 5
Cost: 1 Essence of Water, plus any cost from copied Rite
Time to deliver: As per copied Rite
Effect duration: As per copied Rite
Extension: This rite cannot be extended
Range: As per copied Rite 

Effect: To perform this rite, the weavers must expend an Essence of Water. This Rite has the same effects as any single other Rite from any Sphere. It can not benefit from extension by any means.
Ritecaller SpecialisationSpellweaver Specialisation
Dressing down Demeanour
Cast time: 1 minute
Level: 2
Time to deliver: Instantaneous
Effect duration: Until the end of the next encounter
Extension:  This rite cannot be extended 
Range: 10 metres

Effect: The Weaver may call Stagger on a single target within 10 meters three times within the duration.
The Great Reveal
Cast time: 2 minutes
Level: 1
Effect duration: 5 minutes
Cost: 1 Water or Earth Flicker
Extension: Every Flicker of Water expended in the rite increases the duration by 5 minutes (Each Flicker also increases the rite level by 2)
Range: Circle of 1 metre radius (centre to edge)

Effect: A great mystery requires that the truth comes out at precisely the right moment. Honesty binds acquaintances into trusted comrades. By weaving Fable through a small area around them, this rite empowers a small circle to ensure that only the truth may be spoken within it. The circle is empowered for 5 minutes, or until the Weaver leaves it.
I’m behind you! 
Cast time: 30 seconds
Level: 3
Effect duration: 10 seconds 
Extension: Every Flicker of Water expended in the rite increases the duration by 10 seconds (Each Flicker also increases the rite level by 2)
Range: Self

Effect: This rite allows the Weaver to hide. The effect lasts up to 10 Seconds or until the target breaks it by using abilities, interacting with the environment or speaking while under the effect. The target does not need to actively hide. This effect does not grant resistance to mass effects, the target is still considered present. To indicate they are under this rite, the weaver must hold a closed fist in the air.
‘Til we part
Cast time: 1 minute 
Level: 1
Time to deliver: Instantaneous
Effect duration: Until triggered
Cost: 1 Water Flicker
Extension: This rite cannot be extended
Range: Touch through focus

Effect: The weaver casting the rite and the target are agreeing on a vow bound by magic. Both participants must be willing. If one of the participants breaks the vow, the other party will inevitably find out. The details of the vow are up to the participants.
OC Note: You must inform the other party OC as soon as possible if the vow has been broken or that you are planning on breaking it by a certain point in the event. 
Captive Audience
Cast time: 1 minute
Level: 4
Time to deliver: Instantaneous
Extension: This rite cannot be extended
Range: 10 metres

Effect: The Weaver may call Ensnare on 3 targets within 1 meter of each other. The three targets must be within 10 meters of the Weaver.
As luck would have it
Cast time: 2 minutes
Level: 4
Time to deliver: Instantaneous
Effect duration: Until used / end of event
Extension: This rite cannot be extended 
Range: Touch through focus

Effect: The Weaver selects a target. During that target’s next Wyrd Draw, they may treat a fail token they draw as a pass token instead (without taking corruption). If they draw a pass token, this effect expires unused. This effect cannot be stacked or cast multiple times on the same target.
Protagonist’s Bulwark 
Cast time: 1 minute
Level: 5
Duration: Until the end of the next encounter
Extension: This rite cannot be extended
Range: Self

Effect: The Weaver may call Rebound up to 3 times, within the duration or until used. This effect cannot be stacked or cast multiple times on the same target.

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