Oracle Rites

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The Oracle Sphere resonances can be found here.

Overload

In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Oracle sphere. Some examples include:

  • A flash of uncontrolled omniscience overwhelms and crushes your mind.
  • Nothing is real.
  • Your senses are all heightened beyond your ability to tolerate. A whisper is deafening, a candle is blinding, etc.
  • You are forced into deep sleep and ravaged by nightmares.

Spellweaver Effects

A Spellweaver can call upon the power of the Oracle sphere to perform a 10 second Rite that allows them to get small impressions and glimpses of the future, or moment from the past of people and objects (This ability does not deliver “plot” and will often return nonsensical or even wrong information entirely. It is designed to let Spellweavers flavour their RP- interactions and is not powerful enough to replicate the effects of the full Oracle Rites or Weavings).

Ritecaller Effects

Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol * has its 30 second cast time reduced to 10 seconds.

Rites List

Oracle Sphere
Shared Rites 
Burning Visions *
Cast time: 30 seconds
Level: 1
Time to deliver: 1 minute, if ranged instantaneous
Extension: 1 Flicker of relevant element for ranged (Each Flicker also increases the rite level by 2)
Range: Touch through focus, if ranged 10 metres

Effect:  When casting this rite, the caster chooses between Air or Fire for the damage type. The weaver may call Air Blast or Fire Blast on their next hit with their focus. When used at range this lets the user call Air Blast or Fire Blast at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.
Divination 
Cast time: 2 minutes
Level:  2
Time to deliver: Instantaneous
Cost: 1 Air or Fire Flicker
Extension: Every Air or Fire Flicker increases the number of targets that can see the vision. (Each Flicker also increases the rite level by 2)
Range: Self, Touch through Focus for extra targets

Effect: To perform this Rite, please inform a referee before you begin. Upon completing your Wyrd draw you receive a vision from a vision pool, this may be collected from the Weaving tent, a field ref or Nation Support. The vision pools a player can choose from are Locational (Things that happen within Haven), Temporal (Things that are happening soon but in other places) and Esoterica (Things unconnected to a specific time or place).
Buried Shame *
Cast Time: 30 seconds 
Level: 2
Time to deliver: Instantaneous
Extension: This rite cannot be extended
Range: 10 metres

Effect: The Weaver may call Taunt on 1 target within 10 meters of the weaver.
Nightmare´s Delight (Hex)
Cast Time: 1 Minute 
Level: 2
Cost: 1 Air or Fire Flicker
Time to deliver: 10 minutes
Effect duration: 1 hour
Extension: Every extra Flicker of Air expended in the rite increases the duration by 15 minutes. (Each Flicker also increases the rite level by 2)
Range: Touch through focus

Effect: To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay- based within the flavour of the sphere, and not influence game mechanics.
If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload.
Hex Options: 
– Your vision seems two-layered, where you see both the world as it is and the twisting strands of fate that are usually hidden.
– You feel indecisive as each decision pulls you to all possible endings. Choosing a direction seems almost impossible.
Warding Oblivion
Cast Time: 30 seconds 
Level: 3
Effect duration: Until the end of the next encounter
Extension: This rite cannot be extended
Range: Self

Effect: The Weaver can call Resist to take the next call of Rend as Stagger.
Ritecaller SpecialisationSpellweaver Specialisation
Premonition 
Cast time: 1 minute
Level: 2
Time to deliver: Instantaneous
Effect duration: until the end of the next encounter
Extension: Every Flicker of Air expended in the rite increases the number of targets by 1 – (Each Flicker also increases the rite level by 2)
Range: Touch through focus

Effect: The target may call Rebound on the next call on themselves.
Shadow’s Projection 
Cast time: 30 seconds
Level: 1
Time to deliver: Instantaneous
Effect duration: 5 minutes
Cost: 1 Air flicker
Extension:  This rite cannot be extended 
Range: Self 

Effect: To perform this rite, the character must first take cover in a location out of combat. Upon completing the Wyrd Draw, the Weaver can extend their senses and observe from any location within the immediate area. While performing this rite you must put your finger in the air to show that you are projecting and cannot be interacted with, and can then move around within 10 metres from that location to observe and sense from any places of their choosing, including the other side of solid obstacles and inside containers. When the duration ends (or any time before), they return to their original location, lower their hand, and resume play. 
Predestined Foe
Cast time: 30 seconds
Level: 2
Time to deliver: Instantaneous
Effect duration: 1 minute
Extension: Every Flicker of Fire expended in the rite increases the number of additional targets by 1 (Each Flicker also increases the rite level by 2)
Range: Touch through Focus

Effect: Target can call Taunt with their next weapon hit within the duration.
Revealing Gaze
Cast time: 1 minute
Level: 2
Time to deliver: Instantaneous
Extension: This rite cannot be extended
Cost: 1 Air flicker
Range: Touch through focus

Effect: The caster learns about any magical afflictions affecting the target. This includes magically imposed roleplay effects by creatures, items or the spheres of magic, hexes and magical wounds. They do not receive details on how to interact with these conditions, for example how to remove them, only that they exist and where they originate from. 
Overwhelming Portents 
Cast time: 30 Seconds
Level: 4
Time to deliver: Instantaneous
Extension: Every Flicker of Air increases the number of additional targets by 1 – (Each Flicker also increases the rite level by 2)
Range: 10 metres

Effect: Upon completing the Wyrd Draw, the Weaver may choose any 1 target(s) within 10 metres and call Overload. If a target is a Weaver, they immediately suffer overload from their own sphere, regardless of whether they were conducting a rite. They can not tempt fate to avoid this overload. If a target is not a Weaver then the rite has no effect on them.
Weal or Woe 
Cast time: 2 minutes
Level: 3
Time to deliver: Instantaneous
Cost: 1 Fire or Air Flicker
Extension:  This rite cannot be extended 
Range: Self, Touch through Focus

Effect: Upon completing your Wyrd draw you may imbue a target, who must be present throughout the Rite, with a Dream or a Nightmare. The Weaver describes the scene to the target and overnight they experience the chosen scene. Upon waking up the character will experience a roleplaying effect associated with the Dream or Nightmare chosen from the following list:
All effects to be experienced periodically throughout the morning.

All Dream effects should be accompanied by the roleplay effect of feeling well-rested.

Dream:
Good morning, Sunshine – You wake up beaming with excitement and joy. No foulness could ruin your day. You have the extreme want to help others through their plights, and spread your love of life.
Accomplished – You feel a sense of great achievement. You feel you could move mountains, part oceans, construct cities. Though these feats remain confined to dreams, you embrace the day as another opportunity to show off your skills. March forth, headstrong, in search of challenges to conquer.
The artist within – Inspirations of creativity blossom inside you. You feel a want to create, to visit places of creation. Your hands wish to feel the mastery of a well-crafted blade, or perhaps you wish to taste the flavours of a perfectly mixed potion. If you do not know the skill, then only answered questions can unlock the crafter within you.

All nightmare effects should be accompanied by the roleplay effect of having little or broken sleep.

Nightmare:
Sorry, I’m not all here – You have trouble paying attention to longer conversations and general surroundings as your day keeps occasionally being interrupted by the most vivid parts of your nightmare.
Phantom kin – You have distinct memories of a lost friend/family/relative, you don’t know who they are but you feel they have gone missing or are in great danger.
The end is nigh – Was your nightmare an omen of things to come? You believe a great horror, or disaster, will descend upon Haven or your nation. Your mind is locked on its impending occurrence, and cannot be convinced otherwise. Those who ignore your warnings are destined to suffer.

While this is not a PVP game, if you intend to use this Rite for PVP purposes you must follow all the PVP rules and talk to the Court of Daggers.
Memora’s Hand 
Cast time: 1 minutes
Level: 3
Time to deliver: Instantaneous
Cost: 1 Fire or Air Flicker
Extension: This rite cannot be extended 
Range: Touch through focus

Effect: Upon completing this rite you may place an item in a container. The item placed in a container imbued with Memora’s Hand cannot be interacted with nor can it interact with the world until the time set by the Weaver. The Weaver must write a note that is also placed in the container in the following format “The Item in this Bag will return at Day/Time” such as “The Apple in the Bag will return at Saturday/11:00am”
This bag cannot be used on any living creature. Please be careful with props and physreps and adhere to the usual rules for theft.
Hazy Visage 
Cast time: 1 minute
Level: 4
Time to deliver: Instantaneous
Effect duration: Until the end of the next encounter
Extension: This rite cannot be extended
Range: Touch through focus

Effect: The target receives 3 bonus hit points which are lost before their current hit points. All calls still have their usual effects. These bonus hit points are not ‘true’ vitality and can not be healed when expended. This effect cannot be stacked or cast multiple times to the same target.
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Oracle Rites

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CONTENTS

Sphere Resonances

Each Sphere of magic resonates with certain themes and trends. These resonances

Narrative Tracks

At Menhirs Fate there are many ways to interact with various powerful entities i

Other Game Rules

Critical State, Terminal State, Dying When a character has zero hit points remai

Miracles

Haven is a unique place. Created by the Gods as a place to allow the people of E

Player Events

What is a Player Event? Player Events are gatherings, activities, or small-scale

The Great Freistadt of Hammerstadt Eternal

Where Hammerstadt Speaks, Shouts and Fights. “Shout till your throat breaks, fig

The Da Hammerplatz Grand Armature of Exploration & Excavation

A Forward Bastion of Discovery, Defence, and Invention at the Edge of the Ruins

Courtyard of Amusement

“Where the laughter of life echoes through the air.” LOCATION: PORTA

The Muckheape Midden

“Every place has it’s dirty secret” LOCATION: HAMMERSTADT – ZWEIBURG

The Leviathan’s Locker of Learning

Leviathan’s Locker of Learning is envisioned as a premier research facility dedi

Supersizing the Scarabs

Upgrade to The Jewelled Beetle Grove This proposal expands The Jewelled Beetle G

Sanctum of the Forest Warder

An Ethereal Creature Safely Nurtured “Death is not the end—it’s merely a chance

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