Vigour Skills

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Vigour Skills operate on a series of skill levels representing a characters skill, training or natural ability. Characters are free to have a variety of backstory elements that explain how they have these abilities but they should be reasonably mundane in scope. Each skill tree has a series of options that must be acquired in order to unlock them. While any character may use any weapon combination to inflict 1 hit per strike the use of Vigour skills lets them use specific weapons to do Calls and other abilities

Each Vigour skill line allows you to use certain calls or abilities in conjunction with weapons it describes. Bows and crossbows cannot deliver any Call except for Rend which they always inflict naturally.

If you use a Vigour call from the list below and the target doesn’t take a call and doesn’t explicitly stop it affecting them then you don’t expend your use of Vigour.

Vigour and XP

To buy into any Vigour line costs 4xp. This allows you to access 1 of the level 1 abilities.
Any further skill purchases in the same Vigour line let you buy another ability in that line. This costs 3xp. This skill is called [Skill line] Upgrade.
You may also buy an extra use of a level 2 ability you have already bought. This costs 3xp. This skill is called [Skill line] Mastery.
You can buy multiple trees but this will require you spend 4xp again to buy into the new Vigour line and may have restrictions that prevent you using them at the same time.

Vigour In Haven

For 1/encounter abilities, you may recharge in 30 minutes if there is no clear ‘encounter’ boundary. This is reduced to 10 minutes in the ‘Nature’s Rest’ rite area effect. For other abilities, you still recharge only on the recharge trigger or between events, or by spending 10 minutes in the ‘Nature’s Rest’ rite area effect.

Toughness

Starts at 1XP and costs +1XP per level. Adds one base hit point per level.

Thrown

2xp This skill allows a character to use thrown weapons. These weapons always inflict Stagger and can only be used once every 10 seconds.
Phys reps must follow all the rules for Thrown weapons.

Ranged Weapon Proficiency

4xp This skill allows a character to use a Bow or Crossbow. These weapons always inflict Rend.

Weapon Master

Restriction: cannot use with a Pike; bows/thrown weapons cannot make any calls other than their standard calls

Lvl1: Catch Breath: You may use Regeneration once when not in critical state. This ability recharges if you enter a critical state.

Lvl1: Clear Out: When a nearby ally (within 5m) enters critical state, call Stagger twice on the next 2 hits or shield blocks.

Lvl2: Precision Strike: 1/encounter Crush or Rend (depending on your weapon physrep) on torso hit only.

Lvl2: Signature Weapon: Resist Shatter on one chosen weapon (you may change weapon choice between events) 1/encounter.

Vanguard

Restriction: polearms only; cannot make any calls with a pike

Lvl1: Make Space: Call Stagger on next hit when an enemy makes it past your polearm’s point, once; recharge if you enter critical state.

Lvl1: Backup Weapon: While your polearm is shattered, you may call Stun once with a 1 handed weapon. Recharges if your polearm is shattered again.

Lvl2: Dazzling Strike: Stun on any hit (not to shield), 1/encounter.

Lvl2: Drive Them Back: Stagger on hit on two adjacent enemies (you do have to hit both of them sequentially) 1/encounter.

Harrier

Restriction: 1h weapons (optionally ambi), no heavy armour, no shield larger than a buckler

Lvl1: Backstab: You may call Rend on an enemy hit from behind (you must be behind them, not just your weapon) with a bladed weapon.

Lvl1: Riposte: Call Stagger on Block. Recharges after landing a torso hit on an enemy.

Lvl2: Shake it off!: Regeneration from critical state or 5 secs of Appropriate Roleplay to call I’ve Seen Worse, 1/encounter

Lvl2: Weapon Snap: You may call Shatter when striking a weapon or focus with the weapons in your primary and off-hand simultaneously. 1/encounter.

Bulwark

Restriction: Must use a shield (incompatible with Harrier even if your shield is small)

Lvl1: Over Here: Taunt target on hit, recharges when the original taunted target enters a critical state.

Lvl1: Brace: call Stagger on shield hit, recharge when you next lose a hit point to a melee blow.

Lvl2: Push Forward: Call Stagger on one hit and then call Shatter on the next hit within ten seconds, 1/encounter. The Shatter is wasted if your second hit is on a person rather than a valid shatter target.

Lvl2: Hold the Line: Regeneration on entering critical state, you do not have to get on the ground or stop defending with your shield for this instance of entering critical state, 1/encounter.

Brute

Restriction: must be using a two handed weapon

Lvl1: Hard Head: Call Resist to take Rend or Crush as Stun once, recharge when you go critical.

Lvl1: Blood for Blood: After taking an offensive call, your next hit can call Stagger.

Lvl2: Mighty Blow: Call Shatter but you take Stagger away from the opponent, 1/encounter.

Lvl2: Feud: Ranged Taunt within 10m by pointing and yelling, you are also taunted by them until they reach critical state or end of encounter, you may call Crush or Rend (as per your weapon type) against them once. 1/encounter.

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Vigour Skills

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