Forge Rites
The Forge sphere resonances can be found here.
Overload
In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Forge sphere. Some examples include:
- You want to take yourself apart, to see how you work and improve yourself.
- Will and animation leak out of you as you slowly become an inanimate object.
- Clothing and objects you touch begin fusing into your flesh, tearing wounds whenever they move or separate.
- You become obsessed with numbers and are convinced it brings the form of all things.
Spellweaver Effects
A Spellweaver can call upon the power of the Forge sphere to perform a 10 second rite that allows you identify/find interesting manufactured objects (carded items), heat things up in a more controlled way than setting fire to them (eg IC supply of hand warmers!).
Ritecaller Effects
Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol * has its 30 second cast time reduced to 10 seconds.
Rites List
| Forge Sphere | |
| Shared Rites | |
| Molten Rock * Cast time: 30 seconds Level: 1 Time to deliver: 1 minute, if ranged instantaneous Extension: 1 Flicker of relevant element for ranged (Each Flicker also increases the rite level by 2) Range: Touch through focus, if ranged 10 metres Effect: When casting this rite, the caster chooses between Fire or Earth for the damage type. The weaver may call Fire Blast or Earth Blast on their next hit with their focus. When used at range this lets the user call Fire Blast or Earth Blast at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range. | |
| Embedded Plates Cast Time: 30 seconds Level: 2 Effect duration: Until the end of the next encounter Extension: This rite cannot be extended Range: Self Effect: The weaver may call Resist to take the next Rend they would take as Stun instead. | |
| Blow for Blow (Hex) Cast Time: 1 Minute Level: 2 Cost: 1 Fire or Earth Flicker Time to deliver: 10 minutes Effect duration: 1 hour Extension: Every extra Flicker of Earth expended in the rite increases the duration by 15 minutes. (Each Flicker also increases the rite level by 2) Range: Touch through focus Effect: To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay- based within the flavour of the sphere, and not influence game mechanics. If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload. Hex Options: – You are struck by occasional waves of fatigue, like a forge master fresh from a day’s labour. – A continuous urge to wipe the sweat from your soot covered brow. – You feel like creativity has been stolen from you, fresh ideas struggle to come to your mind. – The world is not random, but ordered and designed. To you new ideas will always fail compared to the old. | |
| Waste not want not * Cast time: 30 seconds Level: 2 Time to deliver: Instantaneous Extension: Every Flicker of Earth expended in the rite increases the number of objects mended by 3 (Each Flicker also increases the rite level by 2) Range: Touch through focus Effect: The Weaver may call Mend on an object. | |
| Stone Fist Cast Time: 30 seconds Level: 3 Time to deliver: 1 minute Extension: This rite cannot be extended Range: Touch through focus Effect: The Weaver may call Shatter on their next hit with their focus. This only takes effect if it hits a weapon, focus or shield, but the charge is consumed on the next hit in any case. |
| Ritecaller Specialisation | Spellweaver Specialisation |
| Perfect Bulwark Cast time: 1 minute Level: 2 Time to deliver: Instantaneous Effect duration: Until the end of the next encounter Extension: Every Flicker of Earth expended in the rite increases the number of additional targets by 1 (Each Flicker also increases the rite level by 2) Range: Self or Touch through focus Effect: The Weaver grants a target the ability to call Resist to take the next Crush as Stun for the duration. This effect cannot be stacked or cast multiple times to the same target. The target does not gain any benefit while wearing no armour. | Harmonic Resonance Cast time: 30 Seconds Level: 1 Time to deliver: Instantaneous Effect duration: 5 minutes Extension: Every Flicker of Fire expended in the rite increases the duration by 5 minutes (Each Flicker also increases the rite level by 2) Range: Touch through focus Effect: The Weaver may temporarily enchant an item to sense the hidden and unnoticed for 5 minutes. During this time, the item will naturally point toward any magically or mundanely obscured being. Obscured beings will be presented by holding a closed fist in the air. This rite does not require a Ref, but please consult one if there is any confusion or need for assistance. |
| The Smith’s Fury Cast time: 1 minute Level: 3 Time to deliver: 1 minute Extension: Every Flicker of Fire expended in the rite increases the number of targets by 1 (Each Flicker also increases the rite level by 2) Range: Touch through focus Effect: The Weaver may call Shatter on 3 targets as consecutive hits. Any hits in between on people lose charges with no additional effect. | Perfect Reinforcement Cast time: 1 minute Level: 2 Time to deliver: Instantaneous Duration: Until the end of the next encounter Extension: Every Flicker of Earth expended in the rite increases the number of temporary hit points by 1 (Each Flicker also increases the rite level by 2) Range: Self or Touch through focus Effect: The Weaver grants a target 1 bonus hit point which is lost before their current hit points. All calls still have their usual effects. These bonus hit points are not ‘true’ vitality and can not be healed when expended. This effect cannot be stacked or cast multiple times to the same target. The target does not gain any benefit if wearing no armour. |
Maker’s Flaw Cast time: 30 Seconds Level: 4 Time to deliver: Instantaneous Extension: Every Flicker of Earth expended in the rite increases the number of targets by 1 – (Each Flicker also increases the rite level by 2) Range: 10 Metres Effect: The Weaver may choose a target within 10 metres and call Crush. | From scratch Cast time: 1 minute Level: 3 Time to deliver: Instantaneous Cost: 1 Fire Flicker Extension: This rite cannot be extended Range: Touch through focus Effect: The weaver may target a magical item and remove its enchantments to regain resources put into it. The amount of resources reclaimed will depend on the duration or number of charges left on the item. OC Note: The item needs to be brought to the Crafter’s Guild to be processed. It will have wildly variable and unreliable effects on items that were not originally crafted by the Guild. |
| Perfect Workshop Cast time: 2 minutes Level: 5 Time to deliver: Instantaneous Effect duration: Until sunrise Cost: 1 Earth Flicker Extension: This rite cannot be extended Range: Touch through focus Effect: Using this Rite a Weaver can empower a space such as a tent to Mend any item that anyone brings into it for ten minutes. There must be at least two people attending to the items but they can attend to any number of items. If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and any additional roleplaying effects that apply to anyone within the space. You may request additional cards to attach to multiple entrances to your tent. If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and an additional roleplaying effect that applies to anyone within the space. You may request additional cards to attach to multiple entrances to your tent. This may only be cast within a calm and peaceful atmosphere (not on a battlefield, near combat, etc). A space may only have 1 Rite Effect that applies an area effect. A space may also have 1 Weaving Effect in addition to a Rite Effect. | |
| Plated Resilience Cast time: 1 minute Level: 5 Cost: 1 Earth Flicker Time to deliver: Instantaneous Effect duration: Until the end of the next encounter Extension: Every Flicker of Earth expended in the rite increases the number of targets by 1 – (Each Flicker also increases the rite level by 2) Range: Touch through focus Effect: The Weaver grants a target the ability to call Resist to the next Crush or Rend within the duration as Stun. |
