Military Interests

Estimated reading: 3 minutes 423 views Contributors

The army is primarily almost entirely drawn from the Order of War. Occasionally elements of the other orders will be requested as specialists for an issue such as Ferrum to who may provide enchanted weapons or weavers who can create temporary fortifications that mimic the Bulwarks, but for the most part the Order of War is the shield between the rest of the Orders and the outside world.

The majority of Syradonia is built around a central cavern so a large amount of the military is dedicated to defense. The High Bulwak is a gigantic gateway that leads into the earth, with several layers of stone walls inlaid with metal and defensive magic, with many battlements and fortresses designed to allow Syradonia to control any battle against invasion. In the worst case of a full blown attack this will delay any force attacking them, though until now the Order or War has been able to resist any force attacking this close to home.

The practice of bulwarks is used frequently underground, though on a smaller scale, as caverns are excavated and new sections of the city are created. They will often deploy a smaller bulwark as the first thing when excavating a new space to give somewhere safe and sturdy to fall back to in case of cave-ins, attacks or other disturbances. These bulwarks sometimes become checkpoints between various parts of the city when needed although there is no major bureaucracy for them.
This practice is also used in war; while Sydonians are extremely capable defenders they relish the opportunity to push forward and fight in formation and show the full might of the weapons and armour they create so diligently.

The Apostles 

The Order of War primarily deploys the Apostles, some clad in blackened heavy armour and wicked blunt and gemstone weapons. With the defense of the citizens frequently on the line and the Apostles very aware that they are all that stands between the incredible danger of the world they use shock and awe tactics to strike fear into their enemies hearts. Using their environment to their advantage whenever possible and ambushing before revealing the light on their armour and tearing down their enemies

The Hewers

These operate on similar principles to the Apostles but tend to be much lighter armoured and fight inside various tunnels in small groups with weapons that can work in tight spaces and coordinate to flank and use every possible advantage the tunnels offer. Hewers are masters of difficult terrain and function much better in a tough and unwieldy environment than open territory. When they do venture to the surface they are noted as being more than happy to test their skills at recreating, adapting and creating their tactics on a variety of strange places and keen to see how they can use new tools to their advantage.

Magical Support

Syradonia makes ample use of its enchanters and weavers to arm and defend its troops. Weavings are used to create fortifications where possible, some still in use and other ruins jutting out the ground from excursions to the surface.

The crafting engine of Syradonia is vast and they seek to make sure that all their troops have every advantage they can. While this can make Syradonia a tough force to fight against, their specialisms and the cost of outfitting their troops can make it difficult to replace them when the worst does happen.

Share this Page

Military Interests

Or copy link

CONTENTS

The Great Freistadt of Hammerstadt Eternal

Where Hammerstadt Speaks, Shouts and Fights. “Shout till your throat breaks, fig

The Da Hammerplatz Grand Armature of Exploration & Excavation

A Forward Bastion of Discovery, Defence, and Invention at the Edge of the Ruins

Courtyard of Amusement

“Where the laughter of life echoes through the air.” LOCATION: PORTA

The Muckheape Midden

“Every place has it’s dirty secret” LOCATION: HAMMERSTADT – ZWEIBURG

The Leviathan’s Locker of Learning

Leviathan’s Locker of Learning is envisioned as a premier research facility dedi

Supersizing the Scarabs

Upgrade to The Jewelled Beetle Grove This proposal expands The Jewelled Beetle G

Sanctum of the Forest Warder

An Ethereal Creature Safely Nurtured “Death is not the end—it’s merely a chance

H.I.P.S – Haven’s International Polo Stadium

Where Nations Clash in Elegance, Speed, and Beastly Glory Haven’s International

Rattlers Rest

Rattlers Rest is a proposed site for an ever-burning bonfire in a remote Urdreva

The Clarke School of Nautical Arts and Excellence

A SUBSIDIARY OF THE PORTAVAS MARITIME COMPANY The Clarke School of Nautical Arts

Janith Milliner’s Circle of Fashionable Couture, Ornamental Headwear, Original Masterworks, Luxurious Clothing & Style

The Tomos Fwyels Original Circle of Festivities, Oratory, Ornamental Language &a

Ddǽдwbiβ Τpumiiiaw the XII Knight of the Last Gift – Dragon Man

Atop a gentle rise within The Hedge of Valdraeth, a shrine has been raised to ho

Chat Icon Close Icon