Hello Adventurers!
This is a quick announcement regarding the Friday quests available at the Adventurers Guild.
Due to the high numbers of adventurers and the crunch of organisation after time in, we are announcing some of these quests before you all arrive in Haven. There will also be some changes to the mustering and sign-ups for these quests.
18:00, 18:30, 19:00
Rescue Syradonians from a tunnel collapse!
Exclusive to Syradonians, each quest has 5 spots.
You will be sent to a collapsed tunnel in Syradonia to rescue civilians.
Syradonians who are interested please come to the Guild as soon as you arrive in Haven to sign up for this one. It will be lead out by our newest Guildmaster.
18:30
Gather resources before the Fallen!
100 Adventurers are needed to go mine some precious ores before the Fallen can get to them.
At 18:20 please meet the Guildmaster at the gate behind Valdraeth. You will be signed on as you line up.
19:00
Stop a corrupted Fable weaving!
100 Adventurers are needed to attempt to rescue some Fable weavers forced to use their powers for evil.
At 18:50 please meet the Guildmaster at the gate behind Valdraeth. You will be signed on as you line up.
19:30
Reclaim the Aery Nesting Grounds from the Fallen!
Exclusive to Avereaux.
Sign-up and muster in your nation. All Averlaise fighters can attend.
Be in your nation from 19:00 onwards for sign-up.
20:00
Intercept the Fallen and take the fight to Captain Amici!
Exclusive to Portavas.
Sign-up and muster in your nation. All Portavan fighters can attend.
Be in your nation from 19:30 onwards for sign-up.
20:30
Recover a Willow root from the Free Fellowship!
For The Wonder (with a small number of non-wonder spots).
Sign-ups will be in the Guild, and will be open as soon as you arrive in Haven (from 18:00).
22:30
Escort some Urdrevan merchants!
An especially dangerous encounter, for Urdrevan (with a small number of non-urdrevan spots).
- Sign-ups in the Guild will be open as soon as you arrive in Haven (from 18:00).
- All the above quests will have their posters in the Adventurers Guild tent available for viewing from 12:00 Friday onwards.
- All quests past Friday will announce, sign-up and muster as standard in the guild or nation. For any questions regarding this please ask a Guildmaster on field for the specifics of each quest.
As an additional reminder The Wonder monster slot has been changed to 12-2PM Sunday and will be the same monster type as expected (The Void).
Venture forth!

