Other Game Rules
Critical State, Terminal State, Dying
When a character has zero hit points remaining, the character enters a Critical state.
If a character is in a critical state for 120 seconds then they will enter a Terminal State.
While in a Critical state a person must get in a prone position (get on the ground) and may not move unaided, make weapon or focus attacks, nor may they cast any rites or use any other skills or mechanical effects that do not specifically state they can be used while in the Critical state. They remain conscious and may cry out for help, or make any noise.
If someone asks you if your character has lost any hit points and if the character is in a Terminal or Critical state, you should answer them truthfully out of character. While in a Terminal State the character cannot be healed, and follows all the same rules as being in a Critical state. They may choose to die whenever they decide (within the day), or when a referee tells them. Upon a character’s death they cannot be resurrected, although their ghost may be returned to interact with. They are dead, and that character cannot return unless explicitly stated.
If your character does die for any reason, please hold your hand in the air to signify you are Out of Character, and go to OC Customer Service to create your new character.
Mobility and Critical States
Even if you are non-com, you could still end up in a critical state due to a variety of effects such as magic or curses from the gods. If your mobility prevents you from lowering yourself to the ground, you are not obligated to do so. However you must still roleplay that your character is in a critical state in whatever way is safe and sensible for you. Please be understanding if your roleplay is very convincing and someone assumes you have suffered an OC injury!
Execute
Execute: Any character may spend 5 seconds roleplaying a huge swing or specific attack in a safe and controlled manner on a character that is in a Critical or Terminal state, and call Execute loudly. This will immediately kill the target. This cannot be done subtly.
Please avoid head hits, vulnerable parts and throat slitting as part of execute for safety reasons
Moving characters
If a character is willing or critical/terminal, they can be moved either by 1 person using 2 empty hands or by 2 people using 1 empty hand each. Please note: if you wish to forcibly take ANY character inside a tent etc then a ref must be present.
When moving a character do not attempt to carry them out of character for safety reasons. Allow them to stand up of their own volition and then continue roleplaying carrying them.
Apothecary and consumable potions
A character may only have one ongoing effect from a Consumable at one time (except Poison, which you can have in addition to anything else). If a character has a gained a skill from a Consumable and then uses another Consumable, the previous effect will be immediately cancelled and replaced with the new effect.
In-Character theft
A character may steal game items only, during time in. To do so they must inform a referee at the time of doing so or immediately after. Then they must go to the Treasure Hunters Guild to register the stolen item.
Items that can be stolen are:
- Special item, handsel, apothecary consumable or enchanted object – designated by a ribbon or card – take the physrep back to lost property at OC Customer Service immediately and keep the ribbon or card only
- In game coins
- In game resource cards (such as Flicker and Essence)
A player may not steal other players physreps unless they fit in the above categories, so they may not steal things such as mundane weapons and armour. A player may only steal items that they know to be IC.
Example: Jess Bobbins finds a bag of coins, they may only take the coins. The bag must be left behind as it is not a game item.
The rules around IC theft should keep OC medication safe because only specific items can be stolen. However, not all players may remember this, so you might want to keep your medications with only other OC items and/or put a tag on the bag or pouch that says there are OC medications in there.
Please also remember that deliberately putting IC resources in a container that is marked as containing OC medication in order to discourage the IC resources being looked at or found is a breach of the rules around distinguishing between IC and OC interactions, as set out in the Behavioural Guidelines Policy.
How many Magic items and how many effects can a person have?
People in the world of Menhirs Fate can only have a few magical effects upon them at once. When a person hits the limit of magical effects upon them, an additional effect may replace the existing one or not at the player’s choice. A character may have:
- One ongoing effect provided by a Rite (either on themselves or charged on a weapon or focus they are holding)
- One magical effect originating from a Weaving
- Three Enchanted objects they are actively using
- One Apothecary consumable with a duration (other than Poison) – consumable with instantaneous effects like Heal Wounds can be used as often as you want
- One Poison – use the shortest duration if you are hit by a shorter duration poison
- As many Boons, Curses, Hexes, and other divine or malign effects as they take – no limits on these
