Vigour is a warrior’s skill that represents their physical energy to use certain skills in the game. When you use Vigour, this represents you using a great amount of physical energy so when you do so, please remember to role play this appropriately. A player can start with 2 Vigour but may buy more with xp. There are several combat skills that require it in the game that are listed below.
You can deliver any call powered by Vigour with any melee weapon except Foci which are used to deliver calls powered by Focus. Bows and crossbows cannot deliver any damage effect except for Rend which they always inflict naturally
If you use a Vigour call from the list below and the target doesn’t take a call and doesn’t explicitly stop it affecting them then you don’t spend your Vigour
For example, Jess Bobbins wants to use their vigour to do a crush call, so they take a big breath, hold their sword aloft and do a huge (but still safely pulled) blow to their opponent, calling CRUSH!
May the Gods Witness Me
No XP cost. All players who take the vigour skill have access to this ability. The character may fight for one minute or until they are told to stop by a referee, in which they cannot be healed and are immune to all damage (not damage effects) but continue to roleplay being hurt from attacks. At the end of which they die. They do not enter a terminal or critical state.(All combat during this time must still adhere to the combat safety rules and using this effect is not a pass for unsafe combat)
All vigour skills require you to expend 1 vigour to use the effect with the exception of May the Gods Witness Me
Vigour Skills
Vigour
(This skill is needed before taking any other on this list)
3xp – The character gains 2 Vigour. The character can use the May the Gods Witness Me Ability
Extra Vigour
Initially 2xp, then increases by 1xp each time (E.g. 3xp for the first additional Vigour, 4xp for the second additional, etc)
This skill grants you 1 additional Vigour each time you buy it
Character with vigour regain their full amount at the start of each day
Disarm
Cost: 1 Vigour
1xp If you hit the character they must drop (safely) whatever is in their primary hand. You may immediately pick your weapon up again or choose to react in another way. This call must hit target
Stun
Cost: 1 Vigour
1xp If you hit the the character is unable to defend themselves (Shields must fall to the side of the body), attack or cast spells for 10 seconds. This call must hit target
Stagger
Cost: 1 Vigour
1xp If this hits a character they are thrown away from the user of the attack 3 large steps even if you parry it. *a character may choose to roleplay more effect if they wish* This call may hit the Shield or the target
Rend
Cost: 1 Vigour
2xp If you hit the the character they take damage equal to their hit points and begins their death count and enters a critical state unless they are wearing heavy armour in which it does 1 point of damage. Note: All Arrows and Bolts in Menhirs Fate do Rend damage. This call must hit target
Crush
Cost: 1 Vigour
2xp If you hit the the character and they are in heavy armour, they take damage equal to hit points and enter critical state. If they aren’t in heavy armour it does 1 point of damage. This call must hit target
I’ve seen Worse
Cost: 1 Vigour
1xp This allows a character to spend one vigour to use the call “I’ve Seen Worse” with 10 seconds roleplay to restore one other character from critical state to one hit point. This can only be done onto someone else and cannot be done to yourself
Regeneration
Cost: 1 Vigour
2xp A player may stand back up and loudly call ‘Regeneration’ to restore 1 hit point and thus leave their critical state. This is not subtle and should be done within a couple of seconds of the final blow.