Athria Rites

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In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Athria sphere. Some examples include:

  • Health and life continuously leech out of you to fuel the failed rite.
  • You are overcome with intense debilitating sorrow.
  • You are relentlessly attacked by vengeful spirits who died nearby.
  • You are filled with immense guilt and self-judgement, along with a need to punish yourself.
Rise, my Friends!

Cast time: 30 seconds

Level:  1

Duration: 5 minutes

Extension: Every Flicker of Water expended in the rite increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)

Range: Touch through foci 

Effect: The Weaver may choose a willing target who is currently in their terminal state. That target is now classed as an Underdweller. They have a maximum of 5 hit points, Immune to all roleplay affects, poison and retain access to all known skills. However, they cannot use any abilities that require Faith, Focus, or Vigour. 

An Underweller is the same character and so has all their previous memories. The target is free to roleplay this how they choose.

If the target is reduced to 0 hit points, they immediately turn to dust and do not enter a critical or terminal state again. They also turn to dust at the end of the rite’s duration, if not already destroyed.

A character who has used May the Gods Witness Me cannot be affected by this rite, as they immediately die and do not enter a terminal state.

Feast of Flesh

Cast time: 1 minute

Level: 2

Duration:  5 minutes

Extension:  Every Flicker of Water expended in the rite increases the number of targets by 1 – (Each Flicker also increases the rite level by 2)

Range: Touch through foci

Effect: The Weaver grants the target the ability that it may consume a corpse (someone In Terminal state or dead and requiring at least 30 seconds roleplay) to restore all their lost hit points. Each target may do so once within the rite’s duration. 

Note: This Rite does not destroy or remove a corpse. It will be damaged in some capacity by the ritual but recognisable and it will still be visible for other players

Whispers of the Dead

Cast time: 2 minutes

Level: 2

Duration: Instantaneous 

Cost: 1 Air or Water Flicker

Extension: Every Flicker of Water expended in the rite increases the number of questions you may ask by 1 – (Each Flicker also increases the rite level by 2)

Range: Touch through foci

Effect: The Weaver touches a dead target’s skull or head with their foci and may ask the target one question to which it must respond truthfully if it can answer. Once the rite has been used it can’t be used again on that target. 

This rite does not require a ref, but do speak with one if there is any confusion or need for assistance. 

Please note, this rite does not work on underdwellers

The Grave’s Breath

Cast time: 30 seconds

Level: 4

Duration: Instantaneous 

Extension: This rite cannot be extended 

Range: 10 metres

Effect: The Weaver can select one target within 10 metres and call “Drain Vigour”

Death’s Macabre

Cast time: 1 minute

Level: 5

Duration: 5 minutes

Extension: Every Flicker of Air expended in the rite increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)

Range: Touch through foci

Effect: The Weaver grants three targets the ability to use the call Petrify for 5 minutes or until Used. Which must be delivered using a Weapon or a Foci. This effect cannot be stacked or cast multiple times to the same target.

Reaper’s Grasp

Cast time: 30 seconds

Level: 5

Duration: 5 minutes

Extension: Every Flicker of Air expended in the rite increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)

Range: 10 metres

Effect: The Weaver may call Curse on a target within 10 meters

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Athria Rites

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CONTENTS

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The Restoration Station

Gateway of Guidance and Guardianship“Every step into The Wonder begins with know

Unending Dew Everglade – Bench Reinforcement

Where Stillness is Made Strong “May peace endure not only in spirit, but in ston

The Colossal Ant Colony

A Marvel of Natural Engineering “Where the tiny craftsmen of the earth wea

The Grand University of Elandra

Where Thought is Thread, and the Future Woven “We are not what we know, but what

Apocrypha Nepenthium

The Weight You Give Away is No Longer Yours “In shadow’s embrace, the burd

Working Hewers Club

The Hearthstone of the Hewers “May the fire burn bright, and the bonds bet

The Parthenon of the Twelve

Faith United Beneath One Roof “In the company of all gods, no prayer goes

Memorial to Havens Fallen Heroes

A Place of Names, of Silence, and of Honour “All who fall in Haven are rem

The Beacon of the Reapers Embrace

A Light in the Fog, A Hand in the Dark “Those who walk the edge of death n

College of Clowns

Laughter is the Highest Form of Wisdom “Where joy is studied, reverence is

The Red Graves

Where Memory Grows and Shadows Are Bound “To forget is to invite them back. Let

Varnach’s Sable Vigil

Where Shadows Coil and Secrets Find Shelter “It does not need to move to make yo

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