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Marching forth to the beating of great drums and the droning chants of preachers
Faith Flows Eternal Where The Guardian’s Waters Rise. “Where oaths are hea
“When the pickaxes rest, the flying stars still burn” The Starforge Vein i
A Memorial to the Fallen in the War Against Corruption “Where the lives of
A Title Earned Where Light Dares Not Linger “Only in shadow can the face o
A Church of Quiet Flames and Open Door “Rest and pray by the fire, and wak
Where Wildlife is Studied, and Every Breath is a Quiet Toast “Even the wis
The Croaking Sanctuary A Haven of Prophetic Hops & Sacred Wisdom “Wher
“Where beauty takes flight, and the night shimmers with magic.” The
A Home for the Glorious Scarabs “Where beauty crawls upon the earth.”
A Refuge for the Majestic Guardians of the Forest “Where the earth tremble
A Sanctuary for Coastal Guardians “Where the creatures of the tide find so
Fable Rites
Overload
In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Fable sphere. Some examples include:
Rites list
The Great Reveal
Cast time: 2 minutes
Level: 1
Duration: 5 minutes
Extension: Every Flicker of Water expended in the rite increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)
Range: circle of 1 metre radius (centre to edge)
Effect: A great mystery requires that the truth comes out at precisely the right moment. Honesty binds acquaintances into trusted comrades. By weaving Fable through a small area around them, this rite empowers a small circle to ensure that only the truth may be spoken within it. The circle is empowered for 5 minutes, or until the Weaver leaves it.
Dressing down Demeanour
Cast time: 1 minute
Level: 2
Duration: 5 minutes
Extension: This rite cannot be extended
Range: 10 metres
Effect: Fable strengths both deeds and words. By weaving it within their own voice, a Weaver can create upon the exact tone and phrases needed to shock and disarm anyone they speak with. Upon completing the Wyrd draw, the Weaver may first call “Stagger” 3 times against the same target within 10 metres.
It’s Behind You!
Cast time: 30 seconds
Level: 3
Duration: 5 minutes
Extension: Every Flicker of Water expended in the rite increases the number of additional targets by 1 – (Each Flicker also increases the rite level by 2)
Range: 10 metres
Effect: The Weaver uses the shadows as well as the power of the story itself to catch the eye of the target, drawing their attention. Upon completing the Wyrd Draw, the Weaver may choose a target within 5 metres and call ‘Distract’. They may then repeat this against 2 additional targets, each within 10 metres of the Weaver and adjacent to a previous target.
As Luck Would Have It
Cast time: 2 minutes
Level: 4
Duration: 5 minutes
Extension: Every Flicker of Earth increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)
Range: Touch through foci
Effect: Luck is fickle to everyone, but some have learnt to weave the power of story so that they can control luck itself. The Weaver selects a target and during that targets next Wyrd Draw they may can change the next fail token drawn into a pass token (without taking corruption).
Protagonist’s Bulwark
Cast time: 1 minute
Level: 5
Duration: 5 minutes
Extension: Every Flicker of Earth expended in the rite increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)
Range: Self (Weaver who makes the Wyrd Draw if cast as a group)
Effect: The Character fills themselves with the power of great adventures of old repelling things that would stop others in their tracks.This rite allows the Weaver to reflect all cantrips that they are the target of for 5 minutes. The Weaver calls “Rebound” and the cantrip caster then takes the effect of their own cantrip.
Bragging Rights
Cast time: 1 minutes
Level: 5 – Requires 1 Essence of Water
Duration: As per Rite
Extension: This rite cannot be extended
Range: as per Rite
Effect: To perform this rite, the weavers must expend an essence of water. Many powerful adventurers who dedicate themselves to Fable find that they are able to replicate even the greatest acts. This rite has the same effects as any single other Weaver rite as per the written rites, except that it can not benefit from extension by any means. The Weaver must talk about an element of one upmanship or tall tales in this rite.