In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Fable sphere. Some examples include:
You feel compelled to move to a musical rhythm that only you can hear.
One of the rite components turns out to be explosive or is it?
You feel a great need for attention and will act out dangerously to get it.
The rite is so funny, you roll on the floor with laughter and injure yourself.
Rites list
The Great Reveal
Cast time: 2 minutes
Level: 1
Duration: 5 minutes
Cost: 1 Water or Earth Flicker
Extension: Every Flicker of Water expended in the rite increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)
Range: circle of 1 metre radius (centre to edge)
Effect: A great mystery requires that the truth comes out at precisely the right moment. Honesty binds acquaintances into trusted comrades. By weaving Fable through a small area around them, this rite empowers a small circle to ensure that only the truth may be spoken within it. The circle is empowered for 5 minutes, or until the Weaver leaves it.
Dressing down Demeanour
Dressing down Demeanour
Cast time: 1 minute
Level: 2
Duration: 5 minutes
Extension: This rite cannot be extended
Range: 10 metres
Effect: The Weaver may call Stagger on a target within 10 meters three times
It’s Behind You!
I’m Behind You
Cast time: 30 seconds
Level: 3
Duration: 10 seconds
Extension: Every Flicker of Water expended in the rite increases the duration by 10 seconds – (Each Flicker also increases the rite level by 2)
Range: Self
Effect: This rite allows the Weaver to hide. The effect lasts up to 10 Seconds or until the target breaks it by using abilities, interacting with the environment or speaking while under the effect. The target does not need to actively hide. This effect does not grant resistance to mass effects, the target is still considered present. To indicate they are under this rite, the target must hold a closed fist in the air.
As Luck Would Have It
As luck would have it
Cast time: 2 minutes
Level: 4
Duration: Until Used
Extension: This rite cannot be extended
Range: Touch through foci
Effect: The Weaver selects a target. During that target’s next Wyrd Draw, they may treat a fail token they draw as a pass token instead (without taking corruption). If they draw a pass token, this effect expires unused. This effect cannot be stacked or cast multiple times on the same target.
Protagonist’s Bulwark
Cast time: 1 minute
Level: 4
Duration: 5 minutes
Extension: Every Flicker of Earth expended in the rite increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)
Range: Self (Weaver who makes the Wyrd Draw if cast as a group)
Effect: The Weaver may call Rebound up to 3 times, within 5 minutes or until used. This effect cannot be stacked or cast multiple times on the same target.
Bragging Rights
Cast time: 1 minutes
Level: 5 – Requires 1 Essence of Water
Duration: As per Rite
Extension: This rite cannot be extended
Range: as per Rite
Effect: To perform this rite, the weavers must expend an essence of water. This Rite has the same effects as any single other Weaver Rite from any Sphere. It can not benefit from extension by any means.
Fable Rites
Overload
In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Fable sphere. Some examples include:
Rites list
The Great Reveal
Cast time: 2 minutes
Level: 1
Duration: 5 minutes
Cost: 1 Water or Earth Flicker
Extension: Every Flicker of Water expended in the rite increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)
Range: circle of 1 metre radius (centre to edge)
Effect: A great mystery requires that the truth comes out at precisely the right moment. Honesty binds acquaintances into trusted comrades. By weaving Fable through a small area around them, this rite empowers a small circle to ensure that only the truth may be spoken within it. The circle is empowered for 5 minutes, or until the Weaver leaves it.
Dressing down Demeanour
Dressing down Demeanour
Cast time: 1 minute
Level: 2
Duration: 5 minutes
Extension: This rite cannot be extended
Range: 10 metres
Effect: The Weaver may call Stagger on a target within 10 meters three times
It’s Behind You!
I’m Behind You
Cast time: 30 seconds
Level: 3
Duration: 10 seconds
Extension: Every Flicker of Water expended in the rite increases the duration by 10 seconds – (Each Flicker also increases the rite level by 2)
Range: Self
Effect: This rite allows the Weaver to hide. The effect lasts up to 10 Seconds or until the target breaks it by using abilities, interacting with the environment or speaking while under the effect. The target does not need to actively hide. This effect does not grant resistance to mass effects, the target is still considered present. To indicate they are under this rite, the target must hold a closed fist in the air.
As Luck Would Have It
As luck would have it
Cast time: 2 minutes
Level: 4
Duration: Until Used
Extension: This rite cannot be extended
Range: Touch through foci
Effect: The Weaver selects a target. During that target’s next Wyrd Draw, they may treat a fail token they draw as a pass token instead (without taking corruption). If they draw a pass token, this effect expires unused. This effect cannot be stacked or cast multiple times on the same target.
Protagonist’s Bulwark
Cast time: 1 minute
Level: 4
Duration: 5 minutes
Extension: Every Flicker of Earth expended in the rite increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)
Range: Self (Weaver who makes the Wyrd Draw if cast as a group)
Effect: The Weaver may call Rebound up to 3 times, within 5 minutes or until used. This effect cannot be stacked or cast multiple times on the same target.
Bragging Rights
Cast time: 1 minutes
Level: 5 – Requires 1 Essence of Water
Duration: As per Rite
Extension: This rite cannot be extended
Range: as per Rite
Effect: To perform this rite, the weavers must expend an essence of water. This Rite has the same effects as any single other Weaver Rite from any Sphere. It can not benefit from extension by any means.