Attitude to Guilds

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The Adventurers Guild

Since the creation of the Guilds, the people of Kairos have felt the most affinity for this group. Historically, non-soldiers from the nation were encouraged to travel and experience and learn from other nations and cultures. The Guild still alalows some from Kairos to scratch their itch for exploration and intermingling with people from different countries. The Adventurers Guild offers the opportunity to carry out contracts with people from every nation, so it is a prime opportunity to meet and interact with new people in stressful situations and try to understand their outlooks. It’s excellent for collaborative undertakings and many adventures, and many adventurers make long-term friends while on missions.

The Treasure Hunter’s Guild

Recently, the Treasure Hunter’s Guild has gained more popularity in Kairos, as individuals have begun trying to uncover lost knowledge and relearn the world’s forgotten secrets. They are a convenient source of people willing to search for relics and artefacts that could shed some light on Kairos’ past or re-discover information forgotten in the Fading.

The Court of Daggers

Kairos’ relationship with the Court of Daggers is the most murky out of all these organisations, however the Court of Daggers have set themselves up as law keepers and enforcers, replacing the laws of nations with their own.
Kairos’ outlook, focusing on self-improvement, rehabilitation and community, does not always fit well within the constitution set by the Court of Daggers. While the people of Kairos will adhere to these rules, many are unhappy about an outside organisation holding so much power over the population of such an old and proud country. The necessity for such a group, with so many worldwide dead, lost or displaced due to Corrupted attacks, can’t be overlooked, but it does not mean it needs to be swallowed with a smile. 

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