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Marching forth to the beating of great drums and the droning chants of preachers
Faith Flows Eternal Where The Guardian’s Waters Rise. “Where oaths are hea
“When the pickaxes rest, the flying stars still burn” The Starforge Vein i
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A Title Earned Where Light Dares Not Linger “Only in shadow can the face o
A Church of Quiet Flames and Open Door “Rest and pray by the fire, and wak
Where Wildlife is Studied, and Every Breath is a Quiet Toast “Even the wis
The Croaking Sanctuary A Haven of Prophetic Hops & Sacred Wisdom “Wher
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A Home for the Glorious Scarabs “Where beauty crawls upon the earth.”
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Weavemarks Overview
Weavemarks are an additional element to the world of Elandra, where the Spheres of Magic overlap with the mortal sphere, and can affect the human inhabitants of the world by subtly altering their appearance and bringing out character quirks that subtly encourage their demeanour in particular directions.
Also known as “Visages”, “Weaveshapes”, “Sphere-marks” and “Gifts”.
A Weavemarked person may also be called “Marked”, “Sphere-marked” or “Visaged”.
Weavemarks are:
Out of Character Intention
This is an entirely opt-in part of the world, which encourages a wider variety of aesthetics, make up options and costuming choices that may appeal to some players.
Weavemarks are intended to provide additional ideas for backstory elements and an additional layer of characterisation, as well as allowing players to have a personal attachment to one of the Magical Spheres if chosen.
Weavemarks also have associated roleplay prompts that can affect your character’s demeanour and enhance a character’s story if chosen.
Weavemarks are not intended as a metaphor for mental illness, disability, race or narcotic use.
Instead in-world it is believed that Weavemarks enhance what is already there – elements of a person’s psyche that are in balance when not marked are given more emphasis due to the alignment with a sphere. Some people are more naturally aligned with a particular sphere and only need a little push to become weavemarked, perhaps through casting a lot of rites of that sphere or living in an area with particularly high amounts of background magic. Others might be more of a surprise to be under the effects of suddenly, and cause a bit of a shake up to their personality, perhaps revealing things previously unconsidered.
This is first and foremost intended to be opt-in, as additional potential character storytelling.
For accessibility reasons, each Sphere’s Marks includes:
“Stubborn” Weavemarks
Of course, some people find their connection to the Spheres to be more stubborn. Theorists have debated the reasons some Marks resist removal; some people’s personalities are particularly aligned with their Marks, or their Marks represent a memory or person that they are clinging on to.
Some people find that it takes significant life changes, or personal development, before the usual cures will work…
As an example, a player might choose for their character to be affected by Earth Weavemarks after travelling through part of the Wonder. Although easy to remove, the character may decide that the additional stubbornness and forward-thinking influences the Gift bestowed actually helps them pursue their goals. They may later be involved in magical plot that bestowes Forge Weavemarks on all who are involved (and choose to opt-in), but the marks are “stubborn” and the player decides their character won’t be able to remove them until they can solve the problem they are currently working on.
At every point the decision is made out of character by the player to have or lose their Marks, there is no way to force another character to be Marked.
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