Haerth Hold
In the expanses of Urdrevan, Haerth Hold is envisioned as a sprawling timber fortification, raised to shelter and sustain military units in their recovery from battle. Its broad walls enclose watchtowers that survey the surrounding wilds, while within, soldiers find places to sleep, eat, and repair both arms and armour. The Hold is conceived as more than a simple garrison: it is a bastion for strategy, endurance, and readiness, a place where Urdrevan forces can gather, recuperate, and prepare for the next campaign.
The fort’s first stage focuses on these essentials, but the plan envisions growth. A blacksmith forge, apothecary, and enchanters’ outpost will later rise within the Hold, offering both mundane and arcane services to the stationed forces. Finally, the addition of an Adventurers’ Guild hall will further anchor the fort as a hub of activity, allowing operatives to conduct expeditions, manage resources, and coordinate the upkeep of Haerth Hold itself. The combination of practical construction, magical support, and guild oversight ensures that Haerth Hold is not only a refuge, but a cornerstone for Urdrevan’s military and exploratory ambitions.
Cost of Construction:
Level 1 – 8 Legends
Level 2 (BG.FSM.59A) – 1 Legend & Enchanters Guild Approval with Guild Master Signed Documentation – A black smith forge, apothecary and enchanters outpost to be added to this build following initial construction
Level 3 (BG.FSM.59B) – 1 Legend & Adventure Guild Approval with 3 Guild Master Signatures – Adventures Guild Hall to be added to aid the upkeep of the fort along with providing support to their guild tasks within the area.
LOCATION: URDREVAN – The Icy North
Unique Build Code: BG.FSM.14A
Contributions so far:
Gethrem Ulfson – 5 Sagas
Remaining Balance:
Level 1 – 7 Legends, 19 Myths, 15 Sagas