Air Rites

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Overload

Overload: In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Air sphere. Some examples include:

  • Magical lightning backlashes from the rite and electrocutes you.
  • The wind furiously animates all of your limbs, throwing them wildly about and breaking bones.
  • Everything becomes far too annoying to bother with. 
  • You become carefree to the point of recklessness. 

Rites list

Whispers in the Wind

Cast time: 2 minutes

Level: 1

Duration: Instantaneous

Cost: 1 Air Flicker

Extension: Every Flicker of Air expended in the rite increases the length of message by 1 word – (Each Flicker also increases the rite level by 2)

Range: Within Elandra (Long range only – Cannot be cast to send a message to anyone within Haven)

Effect: To perform this Rite, please inform a referee before you begin. The Weavers conclude the rite by speaking together a short written message of no more than 5 words, and naming a specific named character (NPC) outside of Haven. The wind then carries your words in its travels and repeats them when the person is found. It is impossible to predict how long the wind will take in its task, only that it will be done.

Winds of Rebound

Cast time: 1 minute

Level: 2

Duration: 5 minutes

Extension:  Every Flicker of Air expended in the rite increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)

Range: Self (Weaver who makes the Wyrd Draw if cast as a group) 10 metres for Rebound

Effect: The Weaver can call Rebound against the next call targeting them. If a person responds to an effect with this call, the effect instead is redirected to the caster/user

Gust of Wind

Cast time: 30 seconds

Level: 3

Duration: Instantaneous

Extension:  Every Flicker of Air expended in the rite increases the number of additional targets by 1 – (Each Flicker also increases the rite level by 2)

Range: 10 metres

Effect: The Weaver may call Stagger on 3 targets within 1 meter of each other. The three targets must be within 10 meters of the Weaver.

Lightning Strike

Cast time: 30 Seconds

Level: 4

Duration: Instantaneous 

Extension: Every Flicker of Air expended in the rite component increases the number of targets by 1 – (Each Flicker also increases the rite level by 2)

Range: 10 Metres

Effect: The Weaver may choose a target within 10 metres and call ‘Crush’.

Soothing Zephyr

Cast time: 2 minutes

Level: 4

Duration: Until Sunrise

Cost: 1 Air Flicker

Extension:  This rite cannot be extended 

Range: 10 meters (Self if you are one of the 5 targets)

Effect: Using this Rite a Weaver can empower a space such a tent to continuously restore Focus. Anyone within the designated space will restore their entire focus pool over 10 minutes.
If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and any additional roleplaying effect that apply to anyone within the space. You may request additional cards to attach to multiple entrances to your tent.
This Rite last until sunrise the next day at which point it will need to be refreshed.
This may only be cast within a calm and peaceful atmosphere (not on a battlefield, near combat, etc).
A Tent may only have 1 Rite that applies a restoration effect to a resource pool (Hit points, Vigour, Focus). A Tent may also have 1 Weaving effect in addition to a Rite Effect.

Eye of the Storm

Cast time: 1 minute

Level: 5

Duration: Instantaneous

Extension: This Rite cannot be extended

Range: 10 meters

Effect: The Weaver can select one target within 10 metres and call “Drain Focus”

Comment

The Restoration Station

Gateway of Guidance and Guardianship“Every step into The Wonder begins with know

Unending Dew Everglade – Bench Reinforcement

Where Stillness is Made Strong “May peace endure not only in spirit, but in ston

The Colossal Ant Colony

A Marvel of Natural Engineering “Where the tiny craftsmen of the earth wea

The Grand University of Elandra

Where Thought is Thread, and the Future Woven “We are not what we know, but what

Apocrypha Nepenthium

The Weight You Give Away is No Longer Yours “In shadow’s embrace, the burd

Working Hewers Club

The Hearthstone of the Hewers “May the fire burn bright, and the bonds bet

The Parthenon of the Twelve

Faith United Beneath One Roof “In the company of all gods, no prayer goes

Memorial to Havens Fallen Heroes

A Place of Names, of Silence, and of Honour “All who fall in Haven are rem

The Beacon of the Reapers Embrace

A Light in the Fog, A Hand in the Dark “Those who walk the edge of death n

College of Clowns

Laughter is the Highest Form of Wisdom “Where joy is studied, reverence is

The Red Graves

Where Memory Grows and Shadows Are Bound “To forget is to invite them back. Let

Varnach’s Sable Vigil

Where Shadows Coil and Secrets Find Shelter “It does not need to move to make yo

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