Earth Rites

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Overload

Overload: In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Earth sphere. Some examples include:

  • You feel yourself being swallowed and crushed by the Earth.
  • Fungal spores grow in your throat and choke you.
  • Your heart becomes motionless and stops beating.
  • Your skin calcifies and turns to stone, the weight of which pulls you to the ground.

Rites list

Stoneskin

Cast time: 30 seconds

Level: 1

Duration: 5 minutes

Extension: Every Flicker of Earth increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)

Range: Self

Effect: This increase the casters hit points by +1 for the duration of the Rite.

Restoration 

Cast time: 30 seconds

Level: 2

Duration: Instantaneous

Extension: Every Flicker of Earth expended in the rite increases the number of additional targets by 1 – (Each Flicker also increases the rite level by 2)

Range: Touch through foci

Effect: The Weaver may choose a target within touch and can call I’ve seen worse.

Solid Stance

Cast time: 1 minute

Level: 3

Duration: 5 minutes

Extension:  Every Flicker of Earth expended in the rite increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)

Range: Self/Touch through Foci

Effect: The Weaver grants three targets the ability to use the call Resist once, specifically against the calls Burning Taunt and Stagger.

Binding Root

Earth’s Grasp  

Cast time: 30 seconds

Level: 3

Duration: 5 Minutes

Extension:  Every Flicker of Earth expended in the rite increases the duration by 5 minutes – (Each component also increases the rite level by 2)

Range: Touch

Effect: The Weaver grants a target the ability to use the call Ensnare once, which must be delivered using a Weapon or a Foci.

Tangle of Thorns

Cast time: 30 seconds

Level: 5

Duration: Instantaneous

Extension: Every Flicker of Earth expended in the rite increases the number of additional targets by 1 – (Each component also increases the rite level by 2)

Range: 10 Metres
Effect: The Weaver may call Ensare on 3 targets within 1 meter of each other. The three targets must be within 10 meters of the Weaver.

Nature’s Rest 

Cast time: 2 minutes

Level: 5

Duration: Until Sunrise

Cost: 1 Earth Flicker

Extension:  This rite cannot be extended 

Range: Touch

Effect: Using this Rite a Weaver can empower a space such as a tent to continuously restore Vigour. Anyone within the designated space will restore their entire Vigour pool over 10 minutes.
If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and any additional roleplaying effects that apply to anyone within the space. You may request additional cards to attach to multiple entrances to your tent.
This Rite lasts until sunrise the next day at which point it will need to be refreshed.
This may only be cast within a calm and peaceful atmosphere (not on a battlefield, near combat, etc).
A Tent may only have 1 Rite that applies a restoration effect to a resource pool (Hit points, Vigour, Focus). A Tent may also have 1 Weaving effect in addition to a Rite Effect.

Comment

The Restoration Station

Gateway of Guidance and Guardianship“Every step into The Wonder begins with know

Unending Dew Everglade – Bench Reinforcement

Where Stillness is Made Strong “May peace endure not only in spirit, but in ston

The Colossal Ant Colony

A Marvel of Natural Engineering “Where the tiny craftsmen of the earth wea

The Grand University of Elandra

Where Thought is Thread, and the Future Woven “We are not what we know, but what

Apocrypha Nepenthium

The Weight You Give Away is No Longer Yours “In shadow’s embrace, the burd

Working Hewers Club

The Hearthstone of the Hewers “May the fire burn bright, and the bonds bet

The Parthenon of the Twelve

Faith United Beneath One Roof “In the company of all gods, no prayer goes

Memorial to Havens Fallen Heroes

A Place of Names, of Silence, and of Honour “All who fall in Haven are rem

The Beacon of the Reapers Embrace

A Light in the Fog, A Hand in the Dark “Those who walk the edge of death n

College of Clowns

Laughter is the Highest Form of Wisdom “Where joy is studied, reverence is

The Red Graves

Where Memory Grows and Shadows Are Bound “To forget is to invite them back. Let

Varnach’s Sable Vigil

Where Shadows Coil and Secrets Find Shelter “It does not need to move to make yo

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