In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Oracle sphere. Some examples include:
A flash of uncontrolled omniscience overwhelms and crushes your mind.
Nothing is real.
Your senses are all heightened beyond your ability to tolerate. A whisper is deafening, a candle is blinding, etc.
You are forced into deep sleep and ravaged by nightmares.
Rites list
The Shadow’s Projection
Cast time: 30 seconds
Level: 1
Duration: 5 minutes
Extension: This rite cannot be extended
Range: Self (Weaver who makes the Wyrd Draw if cast as a group)
Effect: To perform this rite, the character must first take cover and find a location out of combat. Upon completing the Wyrd Draw, the Weaver can extend their senses and observe from any location within the immediate area. While performing this rite you must put your finger in the air to show that you are projecting and cannot be interacted with, and can then move around within 10 metres from that location to observe and sense from any places of their choosing, including the other side of solid obstacles and inside containers. When the duration ends (or any time before), they return to their original location, lower their hand, and resume play.
Divination
Cast time: 2 minutes
Level: 2
Duration: Instantaneous
Cost: 1 Fire or Air Flicker
Extension: Every Flicker increases the number of targets that can see the vision – (Each Flicker also increases the rite level by 2)
Range: Touch through Foci
Effect: To perform this Rite, please inform a referee before you begin. Upon completing your Wyrd draw you receive a vision from a vision pool, this may be collected from the Weaving tent, a field ref or Nation Support. The vision pools a player can choose from are Locational (Things that happen within Haven), Temporal (Things that are happening soon but in other places) and Esoterica (Things unconnected to a specific time or place).
Weal or Woe
Cast time: 2 minutes
Level: 3
Duration: Instantaneous
Cost: 1 Fire or Air Flicker
Extension: This rite cannot be extended
Range: Self, Touch through Foci (Weaver who makes the Wyrd Draw if cast as a group)
Effect: Upon completing your Wyrd draw you may imbue a target, who must be present throughout the Rite, with a Dream or a Nightmare. The Weaver describes the scene to the target and overnight they experience the chosen scene. Upon waking up the character will experience a roleplaying effect associated with the Dream or Nightmare chosen from the following list. (This list will be here when generated)
While this is not a PVP game, if you intend to use this Rite for PVP purposes you must follow all the PVP rules and talk to the Court of Daggers
Memora’s Hand
Cast time: 1 minutes
Level: 3
Duration: Instantaneous
Cost: 1 Fire or Air Flicker
Extension: This rite cannot be extended
Range: Touch through foci
Effect: Upon completing this rite you may place an item in a container. The item placed in a container imbued with Memora’s Hand cannot be interacted with nor can it interact with the world. The Weaver must write a note that is also placed in the container in the following format “The Item in this Bag will return at Day/Time” such as “The Apple in the Bag will return at Saturday/11:00am” This bag cannot be used on any living creature. Please be careful with props and physreps and adhere to the usual conduct rules for theft.
Hazy Visage
Cast time: 1 minute
Level: 4
Duration: Until the hits are expended or the next sunrise
Extension: This rite cannot be extended
Range: Touch through foci
Effect: The target receives 3 bonus hit points which are lost before their current hit points. All calls still have their usual effects. These bonus hit points are not ‘true’ vitality and can not be healed when expended. If multiple castings of this rite target the same character, their bonus hit points can not go higher than 3 but they may use the longer duration for the effect.
Overwhelming Portents
Cast time: 30 Seconds
Level: 4
Duration: Instantaneous
Extension: Every Flicker of Air increases the number of targets by 1 – (Each Flicker also increases the rite level by 2)
Range: 10 metres
Effect: Upon completing the Wyrd Draw, the Weaver may choose any 1 target(s) within 10 metres and call ’Overload’. If a target is a Weaver, they immediately suffer overload from their own sphere, regardless of whether they were conducting a rite. They can not tempt fate to avoid this overload. If a target is not a Weaver then the rite has no effect on them.
Oracle Rites
Overload
In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Oracle sphere. Some examples include:
Rites list
The Shadow’s Projection
Cast time: 30 seconds
Level: 1
Duration: 5 minutes
Extension: This rite cannot be extended
Range: Self (Weaver who makes the Wyrd Draw if cast as a group)
Effect: To perform this rite, the character must first take cover and find a location out of combat. Upon completing the Wyrd Draw, the Weaver can extend their senses and observe from any location within the immediate area. While performing this rite you must put your finger in the air to show that you are projecting and cannot be interacted with, and can then move around within 10 metres from that location to observe and sense from any places of their choosing, including the other side of solid obstacles and inside containers. When the duration ends (or any time before), they return to their original location, lower their hand, and resume play.
Divination
Cast time: 2 minutes
Level: 2
Duration: Instantaneous
Cost: 1 Fire or Air Flicker
Extension: Every Flicker increases the number of targets that can see the vision – (Each Flicker also increases the rite level by 2)
Range: Touch through Foci
Effect: To perform this Rite, please inform a referee before you begin. Upon completing your Wyrd draw you receive a vision from a vision pool, this may be collected from the Weaving tent, a field ref or Nation Support. The vision pools a player can choose from are Locational (Things that happen within Haven), Temporal (Things that are happening soon but in other places) and Esoterica (Things unconnected to a specific time or place).
Weal or Woe
Cast time: 2 minutes
Level: 3
Duration: Instantaneous
Cost: 1 Fire or Air Flicker
Extension: This rite cannot be extended
Range: Self, Touch through Foci (Weaver who makes the Wyrd Draw if cast as a group)
Effect: Upon completing your Wyrd draw you may imbue a target, who must be present throughout the Rite, with a Dream or a Nightmare. The Weaver describes the scene to the target and overnight they experience the chosen scene. Upon waking up the character will experience a roleplaying effect associated with the Dream or Nightmare chosen from the following list. (This list will be here when generated)
While this is not a PVP game, if you intend to use this Rite for PVP purposes you must follow all the PVP rules and talk to the Court of Daggers
Memora’s Hand
Cast time: 1 minutes
Level: 3
Duration: Instantaneous
Cost: 1 Fire or Air Flicker
Extension: This rite cannot be extended
Range: Touch through foci
Effect: Upon completing this rite you may place an item in a container. The item placed in a container imbued with Memora’s Hand cannot be interacted with nor can it interact with the world. The Weaver must write a note that is also placed in the container in the following format “The Item in this Bag will return at Day/Time” such as “The Apple in the Bag will return at Saturday/11:00am”
This bag cannot be used on any living creature. Please be careful with props and physreps and adhere to the usual conduct rules for theft.
Hazy Visage
Cast time: 1 minute
Level: 4
Duration: Until the hits are expended or the next sunrise
Extension: This rite cannot be extended
Range: Touch through foci
Effect: The target receives 3 bonus hit points which are lost before their current hit points. All calls still have their usual effects. These bonus hit points are not ‘true’ vitality and can not be healed when expended. If multiple castings of this rite target the same character, their bonus hit points can not go higher than 3 but they may use the longer duration for the effect.
Overwhelming Portents
Cast time: 30 Seconds
Level: 4
Duration: Instantaneous
Extension: Every Flicker of Air increases the number of targets by 1 – (Each Flicker also increases the rite level by 2)
Range: 10 metres
Effect: Upon completing the Wyrd Draw, the Weaver may choose any 1 target(s) within 10 metres and call ’Overload’. If a target is a Weaver, they immediately suffer overload from their own sphere, regardless of whether they were conducting a rite. They can not tempt fate to avoid this overload. If a target is not a Weaver then the rite has no effect on them.