Earth Rites

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The Earth sphere resonances can be found here.

Overload

In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Earth sphere. Some examples include:

  • You feel yourself being swallowed and crushed by the Earth.
  • Fungal spores grow in your throat and choke you.
  • Your heart becomes motionless and stops beating.
  • Your skin calcifies and turns to stone, the weight of which pulls you to the ground.

Spellweaver Effects

A Spellweaver can call upon the power of the Earth sphere to perform a 10 second rite to connect with the world around them and cast Talk with plants/animals (same restrictions as talk to element), identify/find interesting natural objects (ie that have a card on with plot significance).

Ritecaller Effects

Ritecallers are trained to keep their cool and sharpen their focus even in combat. Any shared rite marked with this symbol * has its 30 second cast time reduced to 10 seconds.

Rites List

Earth Sphere
Shared Rites 
Stone Avalanche *
Cast time: 30 seconds
Level: 1
Time to deliver: 1 minute, if ranged instantaneous
Extension: 1 Earth Flicker for ranged (Each Flicker also increases the rite level by 2)
Range: Touch through focus, if ranged 10 metres

Effect:  The weaver may call Earth Blast on their next hit with their focus. When used at range this lets the user call Earth Blast for 1 point of Earth damage at the end of the rite from their position. You may choose to not spend the flicker and use the melee version instead at the end of the rite if your target has moved out of range.
Reaching Sapling *
Cast Time: 30 seconds 
Level: 2
Time to deliver: 1 minute
Extension: This rite cannot be extended
Range: Touch through focus

Effect: The weaver may call Ensnare on their next hit with their focus.
Earth´s Embrace
Cast Time: 30 seconds 
Level: 2
Effect duration: until the end of the next encounter
Extension: This rite cannot be extended
Range: Self

Effect: The weaver may call Resist to the next Stagger they take.
Stonen Soul (Hex)
Cast Time: 1 Minute 
Level: 2
Cost: 1 Earth Flicker
Time to deliver: 10 minutes
Effect duration: 1 hour
Extension: Every extra Flicker of Earth expended in the rite increases the duration by 15 minutes. (Each Flicker also increases the rite level by 2)
Range: Touch through focus
Effect: To perform this Rite, please inform a referee before you begin. The weaver may hex the target. The effect of the hex can be selected from the options below or be discussed and designed with the target. OC consent must be given to any hexes modified in that way, and the hexes should be roleplay- based within the flavour of the sphere, and not influence game mechanics.
If a hex is not delivered to the target within 10 minutes, the caster could choose to take it instead, or the caster could choose to go into overload.
Hex Options: 
– You feel the flow of life energy all around you, in every leaf, blade of grass, animal and gust of wind. The sensation can be almost overwhelming at times.
– You feel fascinated by the quality and origin of objects made of metals and minerals. Everything else feels ephemeral and fleeting by comparison.
Restoration *
Cast time: 30 seconds
Level: 2
Time to deliver: Instantaneous
Extension: This rite cannot be extended
Range: Touch through focus

Effect: The Weaver may call Mend on an object.
Ritecaller SpecialisationSpellweaver Specialisation
Stoneskin 
Cast time: 1 minute
Level: 2
Effect duration: Until the end of the next encounter
Extension: This rite cannot be extended
Range: Self

Effect: This increases the casters hit points by 3 for the duration of the Rite. Remember you can only be under one Rite effect at any time.
Tremorsense
Cast Time: 30 seconds 
Level: 1
Effect duration: Instantaneous
Extension: This rite cannot be extended
Range: Self / 10 m

Effect: What is hidden to the eye is apparent to the earth. The caster extends their senses through the ground and can detect invisible creatures (fist in air) within 10 metres of them.
Solid Stance
Cast time: 1 minute
Level: 3
Time to deliver: Instantaneous
Effect duration: Until the end of the next encounter
Extension:  Every Flicker of Earth expended in the rite increases the number of additional targets by 1 – (Each Flicker also increases the rite level by 2)
Range: Self or Touch through Focus

Effect: The Weaver grants three targets the ability to use the call Resist once against the calls Taunt and Stagger, which may include themselves.
Nature’s Rest 
Cast time: 2 minutes
Level: 2
Time to deliver: Instantaneous
Effect duration: Until sunrise
Cost: 1 Earth Flicker
Extension: This rite cannot be extended 
Range: Touch through focus

Effect: Using this Rite a Weaver can empower a space such as a tent to continuously restore the vigour of those within. Anyone who remains within the designated space for 10 minutes will recharge any of their Vigour abilities that were not recharged, and gain one bonus hitpoint which is lost first and cannot be healed.
If you wish to perform this Rite then you need to go to the Weaving tent to pick up an effect card. This card will detail the effect of the Rite and an additional roleplaying effect that applies to anyone within the space. You may request additional cards to attach to multiple entrances to your tent.
This may only be cast within a calm and peaceful atmosphere (not on a battlefield, near combat, etc).
A space may only have 1 Rite Effect that applies an area effect. A space may also have 1 Weaving Effect in addition to a Rite Effect.
Earth’s Grasp 
Cast time: 1 minute
Level: 3
Time to deliver: 1 minute
Extension: This rite cannot be extended 
Range: Touch through focus

Effect: The Weaver can use Crush through their focus once within the minute.
Tangle of Thorns
Cast time: 1 minute
Level: 4
Time to deliver: Instantaneous
Extension: Every Flicker of Earth expended in the rite increases the number of additional targets by 1 – (Each Flicker also increases the rite level by 2)
Range: 10 metres

Effect: The Weaver may call Ensnare on 3 targets within 1 meter of each other. The three targets must be within 10 meters of the Weaver.

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