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Marching forth to the beating of great drums and the droning chants of preachers
Faith Flows Eternal Where The Guardian’s Waters Rise. “Where oaths are hea
“When the pickaxes rest, the flying stars still burn” The Starforge Vein i
A Memorial to the Fallen in the War Against Corruption “Where the lives of
A Title Earned Where Light Dares Not Linger “Only in shadow can the face o
A Church of Quiet Flames and Open Door “Rest and pray by the fire, and wak
Where Wildlife is Studied, and Every Breath is a Quiet Toast “Even the wis
The Croaking Sanctuary A Haven of Prophetic Hops & Sacred Wisdom “Wher
“Where beauty takes flight, and the night shimmers with magic.” The
A Home for the Glorious Scarabs “Where beauty crawls upon the earth.”
A Refuge for the Majestic Guardians of the Forest “Where the earth tremble
A Sanctuary for Coastal Guardians “Where the creatures of the tide find so
Earth Rites
Overload
Overload: In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Earth sphere. Some examples include:
Rites list
Commune with Nature
Cast time: 2 minutes
Level: 1
Duration: Instantaneous
Extension: Every Flicker of Earth expended in the rite increases the number of targets (characters) who receive the vision by 1 – (Each Flicker also increases the rite level by 2)
Range: Self/Touch with Foci
Effect: To perform this Rite, please inform a referee before you begin. This rite bestows insight into the natural history of the local area, by attuning the target with the land around them. By paying close attention, they can sense fine details such as: did this area used to be above ground, was it flooded, was it corrupted, were there any significant buildings or acts that have corrupted the area?
Harvest of Restoration
Cast time: 2 minutes
Level: 2
Duration: 5 minutes
Extension: Every Flicker of Earth increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)
Range: Touch through foci
Effect: This rite swells a fruit or vegetable with nurturing energy, such that the Earth itself will restore and care for the person who eats it. If it is consumed within 5 minutes (which can be done via roleplay), it will restore that character’s hit points equal to their armour hits (the number of extra hits that you gain from using your armour). If it is not consumed in time then the power will disappear. The fruit may be passed between people after empowerment but can only be eaten by 1 person. Each Weaver who enacts this rite may not do so again until the full duration has passed.
Solid Stance
Cast time: 1 minute
Level: 3
Duration: 5 minutes
Extension: Every Flicker of Earth expended in the rite increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)
Range: Self/Touch through Foci
Effect: The Earth knows its place and will neither be pushed back nor drawn forward until the moment it decides to shift. This rite grants the targets the same mental and physical stability. By weaving Earth through their foci, the Weaver grants 3 targets the ability to ignore the calls “Burning Taunt” and “Stagger” responding with “Resist”.
Binding Root
Cast time: 30 seconds
Level: 3
Duration: 5 minutes
Extension: Every Flicker of Earth expended in the rite increases the duration by 5 minutes – (Each component also increases the rite level by 2)
Range: 10 metres
Effect: This rite when cast on a target, prevents them from moving any more than 5 metres away from the Weaver. The rite is broken if the Weaver enters a critical state. For the duration of this rite, the Weaver cannot take any other action apart from movement and may only move at a slow walking pace. They also must be continuously performing roleplay to signify the rite is in action. This may only be performed outside of a dangerous area (Not in combat)
Tangle of Thorns
Cast time: 30 seconds
Level: 5
Duration: Instantaneous
Extension: Every Flicker of Earth expended in the rite increases the number of additional targets by 1 – (Each component also increases the rite level by 2)
Range: 10 Metres
Effect: Thorns, vines, and weeds spring from the ground in an instant, wrapping around and digging into everything they touch. Upon completing the Wyrd Draw, the Weaver may choose a target within 10 metres and call ‘Ensnare’. They may then repeat this against 2 additional targets, each within 10 metres of the Weaver and adjacent to a previous target.
Nature’s Rest
Cast time: 2 minutes
Level: 5
Duration: 5 minutes
Extension: This rite cannot be extended
Range: 10 meters (Self if you are one of the 5 targets)
Effect: This rite empowers a small group of people so that their next rest will magically recuperate their strength. It may only be cast within a calm and peaceful atmosphere (not on a battlefield, near combat, etc). Up to 5 targets may immediately spend 5 minutes relaxing and resting, roleplayed in any way appropriate to their character. Each target who does so without being disturbed by nearby danger or combat will recover all their spent Vigor.